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Champions: Return to Arms

Champions: Return to Arms
Champions - Return to Arms Coverart.png
Developer(s) Snowblind Studios
Publisher(s) Sony Online Entertainment
Designer(s) Paul Knutzen
Composer(s) Inon Zur
Engine Dark Alliance Engine
Platform(s) PlayStation 2
Release date(s)
  • NA: February 7, 2005
  • EU: March 18, 2005
Genre(s) Action-RPG, hack and slash
Mode(s) Single player, Offline Multiplayer (1-4 players competitive or cooperative), Online Multiplayer (1-4 players competitive or cooperative)
Aggregate score
Aggregator Score
Metacritic 77/100
Review scores
Publication Score
Edge 6/10
EGM 6.83/10
Game Informer 8/10
GamePro 4.5/5 stars
Game Revolution C+
GameSpot 7.8/10
GameSpy 3.5/5 stars
GameZone 8/10
IGN 7.6/10
OPM (US) 4.5/5 stars
Detroit Free Press 2/4 stars
The Times 4/5 stars

Champions: Return to Arms is an action RPG set in the EverQuest universe. It is the sequel to Champions of Norrath and was developed by Snowblind Studios.

Champions: Return to Arms features multiple character classes, such as wizard, cleric, ranger, and warrior. The game also features an online mode where a player can join up to three other players from around the world. Gameplay consists of killing monsters and completing quests to earn experience, in a traditional hack-and-slash style. When the character attains enough experience, he or she gains a level.

In addition to the five original classes, the game provides two new choices: the Vah Shir Berserker and Iksar Shaman.

Barbarian warriors have the highest initial health and attack rating in the game, and are able to use any weapon they desire, except for class exclusive weapons. They are primarily tank characters that can endure significant damage. Barbarians have virtually no magic, but they excel at melee combat, specializing in weapons and armor. Unfortunately, barbarians do not recover mana automatically – they need to slay enemies to recover mana which can put them in a bind when they need mana for an ability but their health is low. Their skills augment their mastery of weapons, buffer attributes, and deal massive close range damage.

The ranger class is primarily a ranged fighter. They have a wide variety of ranged spells and can use bows more effectively compared to other classes. They cannot use two-handed weapons, and lose the advantage of their superior bow abilities when forced to fight close ranged. The ranger's abilities allow him to imbue his arrows with various magics. The ranger may dual-wield single handed weapons such as swords, axes, or maces. The ranger is given a new ability in the sequel which allows the character to summon their own arrows instead of constantly replenishing a massive quiver.

A competent melee class, the cleric is efficient in dealing damage with holy spells and blunt weapons. Clerics have strong healing abilities and can cause significant damage to the undead. They also possess skills that allow them to convert their enemies. Clerics are restricted from using sharp weapons such as swords and axes. A cleric must balance melee with long ranged spells.

A primarily magical class with control over the elements, wizards exhibit intellectual prowess over the other classes. They cannot use shields and have limited weapon choices, and are therefore poor melee fighters. The wizard's spells freeze, burn, and shock their enemies from a distance. Wizards must maintain a large supply of mana potions to be effective fighters.


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