Castlevania III: Dracula's Curse | |
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North American box art
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Developer(s) | Konami |
Publisher(s) | |
Director(s) | Hitoshi Akamatsu |
Designer(s) | I. Urata |
Programmer(s) | Yasuo Okuda Mitsuo Takemoto |
Artist(s) | Noriyasu Togakushi Takeshi Fujimoto I. Urata |
Composer(s) | Hidenori Maezawa Jun Funahashi Yukie Morimoto Yoshinori Sasaki |
Series | Castlevania |
Platform(s) | Nintendo Entertainment System, Microsoft Windows, Virtual Console |
Release date(s) |
NES/Famicom Windows
Wii
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Genre(s) | Action, platforming |
Mode(s) | Single-player |
Review score | |
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Publication | Score |
AllGame |
Castlevania III: Dracula's Curse, known in Japan as Akumajō Densetsu (悪魔城伝説?, literally Devil's Castle Legend), is the third and final Castlevania video game produced for the Nintendo Entertainment System. It was published by Konami in Japan in 1989, in North America in 1990, and in Europe in 1992 (some time after the European release of Super Castlevania IV). It was later released on the Wii Virtual Console in the PAL regions on October 31, 2008, in North America on January 12, 2009 and in Japan on April 21, 2009.
The plot of Castlevania III: Dracula's Curse is a prequel to the original Castlevania (much like the earlier Game Boy game Castlevania: The Adventure) set a few centuries before the events of the original game. The game's protagonist is Trevor C. Belmont, an ancestor of the original hero Simon Belmont.
Castlevania III abandons the action-adventure game and role playing game elements of its immediate predecessor Castlevania II: Simon's Quest and returns to the platform game roots of the first Castlevania title. Unlike Castlevania, however, Castlevania III is non-linear: Trevor, the main character, can be assisted by one of three possible assistant characters, and after completing the first level, and at several other points throughout the game, the player is given a choice of two branching paths to follow. The player can obtain multiple endings depending on the choices they make throughout the game.