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Carmageddon

Carmageddon
Carmageddon box.jpg
European cover art
Developer(s) Stainless Games
Publisher(s) SCi, Interplay
Series Carmageddon
Engine BRender
Platform(s) MS-DOS, Windows, Mac OS, PlayStation, Nintendo 64, Game Boy Color, iOS, Android
Release date(s) MS-DOS
  • SWE: June 13, 1997
  • EU: June 20, 1997
  • US: June 30, 1997
Windows, Mac OS
1997
PlayStation
  • EU: October 8, 1999
Nintendo 64
  • EU: December 5, 1999
  • NA: 2000
Game Boy Color
April 2000
iOS
October 17, 2012
Android
May 10, 2013
Genre(s) Vehicular combat
Mode(s) Single player, multiplayer
Review scores
Publication Score
GBC iOS N64 PC PS
AllGame 3/5 stars N/A 3.5/5 stars 4.5/5 stars 2/5 stars
Edge N/A N/A N/A 6/10 N/A
GameFan N/A N/A 40% N/A N/A
GamePro N/A N/A N/A 4/5 stars N/A
Game Revolution N/A N/A N/A B+ N/A
GameSpot 3.1/10 N/A 2.1/10 8.8/10 N/A
IGN 3/10 N/A 1.3/10 N/A N/A
Nintendo Power N/A N/A 5.7/10 N/A N/A
OPM (UK) N/A N/A N/A N/A 3/10
PC Gamer (US) N/A N/A N/A 78% N/A
Aggregate scores
GameRankings 44% 72% 29% 90% 34%
Metacritic N/A 74/100 N/A N/A N/A

Carmageddon is a graphically violent vehicular combat 1997 PC video game. It was later ported to other platforms, and spawned a series of follow-up titles. It was inspired by the 1975 cult classic movie Death Race 2000. The game was produced by Stainless Games, published by Interplay and SCi.

In June 2012, it was announced that a new port of the game would be released for iOS and certain Android mobile devices. The game was released as both a free demo and paid game in 2013.

In Carmageddon, the player races a vehicle against a number of other computer controlled competitors in various settings, including city, mine and industrial areas. The player has a certain amount of time to complete each race, but more time may be gained by collecting bonuses, damaging the competitors' cars, or by running over pedestrians.

Races are completed by either completing the course as one would a normal racing game, "wasting" (wrecking) all other race cars, or killing all pedestrians on the level.

The game featured instrumental versions of songs from Fear Factory's album from 1995, Demanufacture, with the song "Zero Signal" being used in the game's intro. Other songs from the album that appear are Demanufacture and Body Hammer.

The game that became Carmageddon started out as "3D Destruction Derby", a banger racing sim prototyped by Stainless Software. This was signed by SCi in 1995, but the banger-racing angle was soon dropped and for a while the game was to use the Mad Max license. This fell through, and was replaced by the Death Race 2000 license, as a sequel to the original film was at that time planned (it eventually emerged as a comic book).


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