Cannon Fodder 3 | |
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Developer(s) | Burut CT |
Publisher(s) | Game Factory Interactive |
Platform(s) | Microsoft Windows |
Release |
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Genre(s) | Action, strategy |
Review scores | |
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Publication | Score |
PC Gamer (UK) | 53% |
PC PowerPlay | 5/10 |
PC Master | 80% |
Strategy Informer | 7/10 |
Digital Spy | 3/5 |
Games.cz | 4/10 |
Metro (UK) | 3/10 |
Cannon Fodder 3 is an action-strategy PC game developed and published – originally in Russia – by Game Factory Interactive (GFI), along with developer Burut CT. The game is the second sequel to Cannon Fodder, a commercially and critically successful game released for multiple formats in 1993. Jon Hare and his company Sensible Software, the developers of Cannon Fodder and its prior sequel, were uninvolved with Cannon Fodder 3. GFI instead licensed the intellectual property from now-owner Codemasters.
The game is a combination of action and strategy involving a small number of soldiers battling enemy terrorists. The protagonists are heavily outnumbered and easily killed. The player must rely on strategy and heavy secondary weapons to overcome enemies, their vehicles and installations.
Cannon Fodder 3 was released in Russia in December 2011 and – via download service GamersGate – Europe and North America on 9 February 2012, receiving mixed reviews. Reviewers found the game to be enjoyable but limited and repetitive. The graphics and humour received both positive and negative criticism. Critics derided the poor English translations as well as technical problems.
Cannon Fodder 3 has a basic premise involving American soldiers battling disparate terrorists who have united with the aim of world domination. Like the earlier games in the series, it features a mix of "old school" action and strategy gameplay viewed from an isometric perspective. The player directs a small squad of soldiers, primarily with the mouse though the keyboard is used to deploy additional weaponry. The control system "is very similar to ‘twin-stick’ shooters like Geometry Wars, except here you control just one of the four soldiers while the others fall in line, shooting when the lead does." Each squad begins with four soldiers. They are fragile (though, possessing health bars, are somewhat tougher than the protagonists of the originals), but increase in status and power should they survive; the player is provided with a replacement squad should all his platoon die. The player can also split the squad into smaller units should strategy so require. The game has an online cooperative mode for up to four players, though Strategy Informer noted this mode is unpopular. As well as facing large numbers of equally frail enemy infantry, the player must combat vehicles, buildings and turrets which cannot be destroyed with the standard machine guns. For this reason, the player must rely on explosive secondary weapons such as grenades and rockets, which are essential to destroy enemy structures and more powerful units. He can also make use of vehicles – such as tanks and helicopters – as well as various power-ups. The game features an extensively destructible environment and several settings, including the moon.