Call of Duty | |
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Developer(s) | Infinity Ward |
Publisher(s) |
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Director(s) | Ken Turner |
Producer(s) | Vince Zampella |
Designer(s) | Zied Rieke |
Programmer(s) | Jason West |
Artist(s) | Justin Thomas Michael Boon Chance Glasco |
Writer(s) | Michael Schiffer |
Composer(s) | Michael Giacchino |
Series | Call of Duty |
Engine | id Tech 3 |
Platform(s) | Microsoft Windows, OS X, N-Gage, Xbox 360, PlayStation 3 |
Release date(s) | |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | (PC) 91.52% (PSN) 78.83% (XBLA) 72.80% (N-Gage) 67.88% |
Metacritic | (PC) 91/100 (PSN) 78/100 (XBLA) 72/100 |
Review scores | |
Publication | Score |
AllGame | |
GamePro | |
GameSpot | 9.0/10 |
IGN | 9.3/10 |
X-Play |
Call of Duty is a 2003 first-person shooter video game developed by Infinity Ward and published by Activision. It is the first of many installments in the Call of Duty franchise. The game simulates infantry and combined arms warfare of World War II using a modified version of the id Tech 3 engine built for Quake III: Team Arena. Much of its theme and gameplay is similar to the Medal of Honor series; however, Call of Duty showcases multiple viewpoints staged in the British, American, and Soviet theaters of World War II.
The game introduced a new take on AI-controlled allies who support the player during missions and react to situational changes during gameplay. This led to a greater emphasis on squad-based play as opposed to the "lone wolf" approach often portrayed in earlier first-person shooter games. Much of Infinity Ward's development team consisted of members who helped develop Medal of Honor: Allied Assault.
In September 2004, an expansion pack called Call of Duty: United Offensive, which was produced by Activision and developed by Gray Matter Interactive and Pi Studios, was released. On November 10, 2009, the "Hardened" and "Prestige" editions of Call of Duty: Modern Warfare 2 debuted, including redemption codes for the Xbox 360 and PlayStation 3 versions under the title, Call of Duty Classic.
As a first-person shooter, Call of Duty places the player in control of an infantry soldier who makes use of various authentic World War II firearms in combat. Each mission features a series of objectives which are marked on the heads-up display's compass; the player must complete all objectives to advance to the next mission. The player can save and load at any time, rather than the checkpoint system utilized in later Call of Duty games.