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Bust a Groove 2

Bust a Groove 2
Bust a Groove 2 cover.jpg
Developer(s) Metro Graphics
Publisher(s) Enix
Platform(s) PlayStation
Release
  • NA: March 31, 1999
  • JP: April 15, 1999
Genre(s) Music/Fighting game
Mode(s) Single player, Multiplayer
Aggregate scores
Aggregator Score
GameRankings 70% (9 reviews)
Metacritic 66% (8 reviews)
Review scores
Publication Score
AllGame 3.5/5 stars
Famitsu 31 out of 40
GamePro 3.5/5 stars
GameSpot 7.3 out of 10
IGN 6.8 out of 10

Bust a Groove 2 is a hybrid music/fighting game released in 2000 for the Sony PlayStation and is the sequel to Bust a Groove. The game was originally released in Japan as Bust a Move 2: Dance Tengoku Mix (バスト ア ムーブ2 ダンス天国MIX Basuto a Mūbu 2: Dansu Tengoku Mix?), and was never released in Europe. A third game in the series, Dance Summit 2001 was only released in Japan on the PlayStation 2.

The game takes place one year after the previous installment and shares the same overall gameplay. It combines dance moves and special abilities designed to damage the opponent. It also features new songs, new characters and updated costumes for the returning characters retained from the previous game.

Bust a Groove 2''s gameplay is still the same from the previous title. However, backgrounds have become crazier; if a player attains high scores, background stages will sport crazy effects and changes (see Fever Time).

"The single-player game has changed - it now features branching paths in the single-player game that move you up to more difficult opponents depending on how well you're dancing. The popularity meter has been axed; now your character has a small border around his or her name that changes in color depending on how well you're dancing. Also, a new meter sits in the middle of the screen that tracks every "Cool, Chillin', and Freeze" event and moves up accordingly. When all three bars are filled to capacity, your points are doubled for every dance move made during that time. In Bust a Groove 2 there is a standard two-player versus mode, a practice mode to help you get accustomed to timing the fourth beat, and a dance-view mode that allows you to cycle through each dancer's individual moves and string them together to make your own dances."


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