Bushido Blade | |
---|---|
Developer(s) | Light Weight |
Publisher(s) | |
Producer(s) | Tetsuo Mizuno |
Composer(s) | Shinji Hosoe |
Platform(s) | PlayStation, PlayStation Network |
Release |
PlayStation
|
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
---|---|
Aggregator | Score |
GameRankings | 80.92% |
Metacritic | 83 of 100 |
Review scores | |
Publication | Score |
CVG | 2.5 of 5 |
Edge | 6 of 10 |
EGM | 7.33 of 10 |
Game Informer | 8.5 of 10 |
GamePro | |
Game Revolution | B+ |
GameSpot | 8.9 of 10 |
IGN | 8.7 of 10 |
OPM (US) | |
PSM | 8 of 10 |
Bushido Blade (ブシドーブレード Bushidō Burēdo?) is a 3D fighting video game developed by Light Weight and published by Square and Sony for the PlayStation. The game features one-on-one armed combat. Its name refers to the Japanese warrior code of honor, Bushidō.
Upon its release, the realistic fighting engine in Bushido Blade was seen as innovative, particularly the game's unique Body Damage System. A direct sequel, Bushido Blade 2, was released on the PlayStation a year later. Another game with a related title and gameplay, Kengo: Master of Bushido, was also developed by Light Weight for the PlayStation 2.
The bulk of the gameplay in Bushido Blade revolves around one-on-one third-person battles between two opponents. Unlike most fighting games, however, no time limit or health gauge is present during combat. Most hits will cause instant death, while traditional fighting games require many hits to deplete an opponent's health gauge. It is possible to wound an opponent without killing them. With the game's "Body Damage System," opponents are able to physically disable each other in increments with hits from an equipped weapon, slowing their attacking and running speed, or crippling their legs forcing them to crawl. Notably, the North American release of Bushido Blade had one minor graphical change: blood was added, replacing the yellow flash that appears during a fatal blow.