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Burnout Dominator

Burnout Dominator
Burnout Dominator.jpg
Developer(s) EA UK
Publisher(s) Electronic Arts
Series Burnout
Engine RenderWare
Platform(s) PlayStation 2, PlayStation Portable
Release PlayStation 2
  • NA: 6 March 2007
  • AU: 22 March 2007
  • EU: 23 March 2007
PlayStation Portable
  • NA: 6 March 2007
  • AU: 26 April 2007
  • EU: 27 April 2007
Genre(s) Racing
Mode(s) Single-player, multiplayer
Review scores
Publication Score
PS2 PSP
Edge 7/10 N/A
Eurogamer 8/10 8/10
Game Informer 8/10 N/A
GamePro 4.25/5 4.5/5
Game Revolution C N/A
GameSpot 8.1/10 8.2/10
GameSpy 3/5 stars 3/5 stars
GameTrailers 7.7/10 N/A
GameZone 8.2/10 7.7/10
IGN 8/10 8.5/10
Aggregate score
Metacritic 76/100 76/100

Burnout Dominator is a racing game developed and published by Electronic Arts for the PlayStation 2 and PlayStation Portable. Burnout Dominator is the second spin-off game in the Burnout series and sixth overall. It retains the core gameplay of the series, as players race at top speeds through dozens of World Tour events testing "reckless skill-based" driving techniques. The versions for each platform do not interact with each other.

This is the only Burnout game that was not developed by Criterion Games, and the first Burnout game in the series since Burnout 2: Point of Impact to not feature the "Crash Mode". At the time Dominator was being developed, Criterion was busy working on Burnout Paradise and was waiting to re-introduce the mode in a new form for the latter title. However, Criterion Games are listed as "the makers of this game" in the game manual and credited as developer on the official Electronic Arts site.

The main focus in Burnout Dominator is the return of "Burnouts". Burnouts are the result of draining a complete boost meter without stopping. The boost meter in Burnout Dominator is primarily orange flames prior to a full boost meter, at which point in time the flames turn blue (known as "Supercharge Boost"). Driving dangerously while using supercharge boost will light up the arrows on the boost meter, and when they are all lit, one can obtain a Burnout once the current supercharge boost has drained. The process can be continually repeated allowing the player to get a Burnout Chain. Prior to Burnout Dominator, Burnouts were last seen in Burnout 2: Point of Impact.

Features removed from the previous game, Burnout Revenge, include Traffic Checking (the ability to ram into smaller vehicles heading in the same direction as the player's vehicle), Traffic Attack Mode, Crash Mode (a puzzle-orientated mode, in which one's vehicle is driven into an intersection full of traffic with the aim to cause the largest amount of damage possible), and online multiplayer support. Also, unlike all of the Criterion developed Burnout games, the PlayStation 2 version of Burnout Dominator does not support USB steering wheels such as the Logitech Driving Force or Logitech Driving Force Pro.


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