*** Welcome to piglix ***

Brett Sperry

Brett Sperry
Born Brett Wesley Sperry
Newington, Connecticut
Website www.brettsperry.com

Brett Sperry is an American video game designer, a fine arts gallerist, and a professional photographer. He is also a leading developer of the Las Vegas, Nevada arts community where he's made significant investments in property and infrastructure, primarily in the Downtown Las Vegas area.

In the world of video and computer games, Sperry was co-founder and President of Westwood Studios where he created the Command and Conquer series, among other titles. During this time, Sperry was named the sixth most influential person in the history of video games. Westwood Studios would later receive the 2015 Industry Icon Award, presented by 2015 Game Awards host Keifer Sutherland.

Brett Sperry moved from his native Connecticut to the Las Vegas Valley in 1979. He later spent a year at Arizona State University, where he studied Psychology and Architecture. A self-taught programmer, he began his professional work with video and computer games in Las Vegas, Nevada where he performed for-hire contract work with Imagic and others.

From a suburban Las Vegas garage in 1985, Brett Sperry and business partner Louis Castle created Brelous Software, with Sperry as President and Executive Producer. The pair changed the company name to Westwood Associates two months later, and in 1992 they again changed the name to Westwood Studios, reflecting their studio-like approach to the business.

As the company became more successful, Sperry and Castle entertained full buyout offers from both Sierra Entertainment and the Richard Branson satellite Virgin Interactive (a division of Spelling Entertainment Group). In 1992, Sperry and Castle sold Westwood Studios to Virgin despite a higher offer from Sierra, citing issues of greater freedom and autonomy. As Westwood evolved into one of the most successful video and computer game entities ever created, Sperry remained President and Executive Producer. However, in 1997 he took a larger role within the companies as Virgin Interactive's President of Worldwide Development, an internal attempt to turn Virgin's otherwise struggling video games divisions into a profitable enterprise.


...
Wikipedia

...