Breath of Fire II | |
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Breath of Fire II North American box art
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Developer(s) | Capcom |
Publisher(s) |
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Producer(s) | Tokuro Fujiwara |
Designer(s) | Yoshinori Kawano |
Writer(s) | Makoto Ikehara |
Composer(s) | Yuko Takehara |
Series | Breath of Fire |
Platform(s) | Super Nintendo Entertainment System, Game Boy Advance, Virtual Console |
Release date(s) | |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Review scores | |||
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Publication | Score | ||
GBA | SNES | Wii | |
EGM | 7.5 / 10 | 7.5 / 10 | |
Eurogamer | 8 / 10 | ||
Famitsu | 29 / 40 | ||
Game Informer | 8.8 / 10 | 8.5 / 10 | |
GamePro | 5 / 5 | 4.5 / 5 (all four categories) | |
GameSpot | 7.7 / 10 | 6.5 / 10 | |
GameSpy | 9 / 10 | ||
IGN | 8.3 / 10 | 8 / 10 | 8 / 10 |
Nintendo Power | 6.2 / 10 | 7.6 / 10 | |
Play | 8 / 10 | ||
Next Generation | |||
Aggregate scores | |||
GameRankings | 75% | 76% | |
Metacritic | 81% |
Breath of Fire II (Japanese: ブレス オブ ファイアII 使命の子 Hepburn: Buresu obu Faia Tsū: Shimei no Ko?, Breath of Fire II: The Destined Child) is a role-playing video game developed and published by Capcom. First released in 1994, the game was licensed to Laguna for European release in 1996. It is the second entry in the Breath of Fire series. It was later ported to Game Boy Advance and re-released worldwide. The game was released on Wii's Virtual Console in North America on August 27, 2007. Nintendo of Europe's website mistakenly announced it for release on July 27, 2007, but it was in fact released two weeks later, on August 10, 2007.
Unlike later installments in the series, Breath of Fire II is a direct sequel to Breath of Fire. Set 500 years after the original game, the story centers on an orphan named Ryu Bateson, whose family vanished mysteriously long ago. After his friend is falsely accused of a crime, Ryu embarks on a journey to clear his name.
Breath of Fire II is a traditional role-playing video game featuring two-dimensional character sprites and environments. Players view the game from a top-down perspective and move their characters in four directions across various environments including towns and dungeons while interacting with non-player characters and battling enemies to advance the story.