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Brain Dead 13

Brain Dead 13
Braindead13.jpg
Cover art
Developer(s) ReadySoft
Publisher(s)
Platform(s) MS-DOS, Windows, Apple Macintosh, CD-i, 3DO Interactive Multiplayer, Jaguar CD, Saturn, PlayStation, iOS
Release MS-DOS
  • NA: December 15, 1995
  • EU: 1996
Microsoft Windows
  • NA: January 31, 1996
  • EU: 1996
3DO
  • NA: 1996
CD-i
  • EU: 1997
Jaguar CD
  • NA: March 1996
PlayStation
  • NA: March 6, 1996
  • JP: October 18, 1996
Saturn
  • NA: September 30, 1996
  • JP: October 10, 1996
iOS
  • NA: October 8, 2010
Genre(s) Action Interactive Movie
Mode(s) Single-Player
Aggregate score
Aggregator Score
GameRankings 35% (PC)
68.12% (3DO)
50.25% (SAT)
Review scores
Publication Score
AllGame 3.5/5 stars (PC, 3DO, MAC, CD-i, SAT)
3/5 stars (PS)
2.5/5 stars (JAG)
EGM 7.675 out of 10 (3DO)
Game Informer 6 out of 10 (3DO)
Game Revolution B (SAT)
GameSpot 3.5 out of 10 (PC)
3.8 out of 10 (SAT)

Brain Dead 13 is an Interactive movie game produced by ReadySoft that was released for MS-DOS in 1995 and later ported to consoles in 1996. Unlike Dragon's Lair and Space Ace, which began as laserdiscs, it was released for PCs and game consoles only.

On October 8, 2010, Brain Dead 13 was ported to the iPhone, iPad, and iPod Touch via the App Store, and later upgraded to Version 1.1 on December 1, which added support for iOS 3.0 and 4.2 and fixed various bugs.

Lance, a young computer expert, is called to fix a computer at a scary, dilapidated castle. After repairing a large super-computer, Lance learns that his client, the disembodied brain of Dr. Nero Neurosis, has a diabolical plan to take over the world. He quickly finds himself in trouble, being chased around the castle by Dr. Nero Neurosis's psychotic servant Fritz.

The player must guide Lance through the castle in order to defeat Dr. Neurosis and escape with his life.

The game consists entirely of quick time events. During gameplay exploration is freer than in most previous interactive games, with most rooms linked to crossroads. This leaves the route for finding the Brain Chamber up to the player.

Even crossroads are done as quick time events. Failure to choose a path as soon as he reaches a crossroads and to use the other actions as well as choosing the dangerous path results in the game displaying the failure scenes, in which Lance becomes killed by Fritz or by his other enemies or obstacles or he falls to his doom. The death scenes are often rather violent, but over-the-top in their cartoony approach. However, the player has infinite lives, and after the death sequence, there is a revival sequence, where Lance revives in ways that depend on which scene he was killed in.

Lance also comes across many other creatures out to kill him in the various dungeons, hallways, rooms, gardens and labyrinths in the castle.

The PC, Saturn, and Jaguar CD versions were compressed onto a single CD, and as a result have considerably lower video quality than the CD-i, 3DO, and PlayStation versions, which each include two CDs. The iOS port (which does not require any CDs) has higher video resolution than any of the six earlier versions.


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