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Boo (programming language)

Boo
BooLogo.png
Paradigm Object oriented
Designed by Rodrigo B. De Oliveira
Developer Rodrigo B. De Oliveira
First appeared 2003; 14 years ago (2003)
Stable release
0.9.4 / 21 January 2011; 6 years ago (2011-01-21)
Typing discipline static, strong, inferred, duck
Implementation language C#
Platform Common Language Infrastructure (.NET Framework & Mono)/
License BSD 3-Clause
Website github.com/boo-lang, boo-lang.org
Influenced by
Python, C#
Influenced
Genie, Vala

Boo is an object-oriented, statically typed, general-purpose programming language that seeks to make use of the Common Language Infrastructure's support for Unicode, internationalization, and web applications, while using a Python-inspired syntax and a special focus on language and compiler extensibility. Some features of note include type inference, generators, multimethods, optional duck typing, macros, true closures, currying, and first-class functions.

Boo was one of the three scripting languages for the Unity game engine (Unity Technologies employed De Oliveira), until it was dropped in 2014 due to small userbase.[1]

Boo is free software released under the BSD 3-Clause license. It is compatible with both the Microsoft .NET and Mono frameworks.


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