Formerly called
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Private | |
Industry | Computer software, Interactive entertainment |
Founded | August 2, 2004Copenhagen, Denmark | in
Headquarters | San Francisco, California, U.S. |
Products | Unity game engine |
Services | Unity Certification, Unity Collaborate, Unity Asset Store, Unity Ads, Unity Cloud Build, Unity Analytics, Unity Everyplay, Unity Multiplayer, Unity Performance Reporting |
Number of employees
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1500+ (2017) |
Website | unity3d |
Unity Technologies SF is the developer of Unity, one of the most popular licensed game engines. It was founded on 2 August 2004 as Over the Edge I/S, and became Unity Technologies ApS in 2006. It moved its headquarters to San Francisco and became "Unity Technologies SF" in 2009.
Unity Technologies was founded in 2004 by David Helgason (CEO), Nicholas Francis (CCO), and Joachim Ante (CTO) in Copenhagen, Denmark after their first game, GooBall, failed to gain success. The three recognized the value in engine and tools development and set out to create an engine developed in-house that any and all could use for an affordable price. Unity Technologies has received funding from the likes of Sequoia Capital, WestSummit Capital, and iGlobe Partners.
The company's focus is to "democratize game development" and make development of 2D and 3D interactive content as accessible as possible to as many people around the world as possible. In 2008, with the rise of the iPhone, Unity was one of the first engine developers to begin supporting the platform in full. Unity now supports 24 platforms, including Oculus Rift, PlayStation 4 and Linux.
In 2010 IBM started exploring Unity 3D based browser plug-ins, as a way to access 3D virtual worlds from within a Web browser.
In April 2012, Unity reportedly had 1 million registered developers, 300,000 of which used Unity on a regular monthly basis. In April 2015, the number of reported registered developers reached 4,5 million, with 1 million monthly active users. 47% of all mobile game developers use Unity.
On 10 November 2010, the Unity Asset Store launched as an online marketplace for Unity users to sell project assets (artwork, code systems, audio, etc.) to each other. By April 2014, it had 600,000 registered users who downloaded about 500,000 assets per month. According to some estimates, this has saved game developers about $1 billion in the previous year.
Unity acquired Applifier, a mobile service provider, in March 2014. Applifier's Everyplay, the game replay sharing and community service, became Unity Everyplay. The acquisition also meant that Applifier's mobile video ad network, GameAds, became Unity Ads.
Two more acquisitions followed later in 2014: Playnomics, a data analysis platform for developers (now Unity Analytics), and Tsugi, who has been working on a continuous integration service, now known as Unity Cloud Build.