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Bloody Roar

Bloody Roar franchise
Bloody Roar Hyper Beast Duel Logo.jpg
Genres Fighting
Developers
Publishers
Platforms
First release Beastorizer
1997
Latest release Bloody Roar 4
2003

Bloody Roar (ブラッディロア Buraddi Roa?) is a series of fighting games created by Hudson Soft, and developed together with Eighting. The series has been published by multiple companies, including Virgin Interactive, Activision, and Konami, after Hudson Soft was absorbed into the latter company in 2012.

The series began in 1997 under the name Beastorizer. The game's theme incorporated anthropomorphism, where the player has the ability to transform into a half-human, half-animal creature known as a Zoanthrope (the name came from the clinical term, 'zoanthropy', which is similar to that of lycanthropy, but not just with the mindset of a wolf). The game would appear under the name "Bloody Roar" when ported to the PlayStation in 1998, which would become the permanent title thereafter. There are three Bloody Roar sequels, plus a game based on a sidestory set between 3 and 4 on the Nintendo GameCube which was later ported to the Xbox.

The following is a complete list of the games in the series:

Bloody Roar has kept somewhat the same controls over the series. A button each for both punch and kick, the beast (transform/attack) button and a fourth button that has been either a throw button, a block button, an evade button (introduced for some characters in Bloody Roar 4) and a rave button (an early version of the Hyper Beast in the original Bloody Roar only)

The gameplay experience of Bloody Roar is a combination of classic and current style side scrolling fighting games, such as Tekken, Soulcalibur, Guilty Gear and Street Fighter. Although some of the characters have remained almost identical through all four games, others have changed completely. For example, Yugo has a completely different move set in the fourth title compared to his original in the first and Bakuryu has stayed almost the same apart from a few extras which are relevant to the games' evolution over time and generations.


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