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Blake Stone

Blake Stone: Aliens of Gold
Blake Stone Aliens of Gold cover.jpg
Cover art
Developer(s) JAM Productions
Publisher(s) Apogee Software
Composer(s) Robert Prince
Engine Wolfenstein 3D
Platform(s) MS-DOS
Release December 3, 1993
Genre(s) First-person shooter
Mode(s) Single-player
Review score
Publication Score
AllGame 2/5 stars

Blake Stone: Aliens of Gold is a first-person shooter computer game created by JAM Productions and published by Apogee Software. It uses the Wolfenstein 3D game engine to render graphics in first person, while adding many features, such as floor and ceiling textures.

The shareware version of the game was released December 3, 1993. The registered version of Blake Stone shipped with a comic book, called "Blake Stone Adventure". id Software released Doom one week after Apogee released Blake Stone.Doom quickly eclipsed Blake Stone, which sold poorly after initial success. In 1994, a sequel called Blake Stone: Planet Strike was released, which continues where Aliens of Gold leaves off.

The story is set in the year 2140. Robert Wills Stone III, also known as Blake Stone, is an agent of the British Intelligence, recruited after a highly successful career in the British Royal Navy.

His first major case is to investigate and eliminate the threat of Dr. Pyrus Goldfire, a brilliant scientist in the field of genetics and biology, known for his outright disrespect of professional ethics. Backed by his own organisation, STAR, Dr. Goldfire plans to conquer Earth and enslave humanity using an army of specially trained human conscripts, modified alien species, and a host of genetically-engineered mutants. Agent Stone is sent on a mission to knock out six crucial STAR installations and destroy Goldfire's army before it can assault the Earth.

The gameplay of Aliens of Gold is very similar to Wolfenstein 3D. Playable areas are single-leveled, with orthogonal walls and textured floors and ceilings and have a wide variety of human, mutant and alien enemies — the latter two are sometimes dormant in canisters and on work tables — and frequent encounters and fights with Dr. Goldfire. Level features include locked doors that can be opened by four colors of access cards — gold, green, yellow and blue — plus red access cards to enter new floors; an auto-mapping system; food dispensers that exchange tokens for healing items; friendly interactive Informants who are distinguishable from the Bio-Techs by what they say and give information, ammunition and tokens; one-way doors; secret rooms accessible through pushable wall blocks; and teleporters that instantly take the player into another location within the level, or, in one instance, to one of the episode's secret levels. Five weapons are available, consisting of a silent pistol with infinite ammo, three hitscan guns and a grenade launcher type gun.


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