Developer(s) | Midway Austin |
---|---|
Publisher(s) | Midway Games |
Designer(s) | Harvey Smith |
Composer(s) | Jason Graves |
Series | Area 51 |
Engine | Unreal Engine 3 |
Platform(s) | PC PlayStation 3 Xbox 360 |
Release date(s) |
PlayStation 3 |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Review scores | |||
---|---|---|---|
Publication | Score | ||
PC | PS3 | Xbox 360 | |
Edge | 4/10 | 4/10 | 4/10 |
EGM | N/A | N/A | 5.67/10 |
Eurogamer | N/A | N/A | 5/10 |
Game Informer | 7.5/10 | 7.5/10 | 7.5/10 |
GamePro | N/A | N/A | |
Game Revolution | N/A | N/A | D |
GameSpot | 6.5/10 | N/A | 6.5/10 |
GameSpy | N/A | N/A | |
GameTrailers | 5.4/10 | 5.4/10 | 5.4/10 |
GameZone | N/A | N/A | 6.5/10 |
IGN | 6.5/10 | 6.2/10 | (US) 6.4/10 (AU) 5.4/10 |
OXM (US) | N/A | N/A | 6/10 |
PC Gamer (US) | 56% | N/A | N/A |
PSM | N/A | N/A | |
411Mania | N/A | N/A | 5.9/10 |
Aggregate score | |||
Metacritic | 60/100 | 56/100 | 62/100 |
BlackSite: Area 51 (released in Europe and Australia as BlackSite) is a first-person shooter video game, released for Xbox 360 and Microsoft Windows on November 12, 2007 in North America, and PlayStation 3 on December 10, 2007. The game is mostly unrelated to the 2005 multi-platform game Area 51. The game was developed by Midway Austin and published by Midway Games.
BlackSite: Area 51 features standard first-person shooter gameplay. It uses a regenerating health system; additionally the player's character can absorb relatively large amounts of gunfire before dying. The game features six different weapons, though only two can be carried at the same time. The game also features the ability to use grenades and melee attacks. The game's main weapon, the M4 carbine, has a holographic sight that can be aimed through for zooming in on distant targets. The game does not feature the ability to lean around corners.
One of the main features of the game is squad tactics. For almost the entire game, the player will have a team of two A.I. controlled squadmates accompanying them. Squadmates can be ordered to move on a location, concentrate their fire on a specific enemy, man a mounted turret, or set explosive charges on certain items. Squad commands are given with a single button; the commands are context sensitive based on what the player points the cursor at. Squadmates cannot be killed, and will only be knocked out for a brief period after taking a certain amount of damage. The game also features a morale system, where squad morale increases as the player kills enemies or scores headshots, and decreases as the player takes damage or as squadmates are injured or incapacitated. At high morale, squadmates fight much more effectively and can survive more damage, while at low morale they contribute much less to firefights, and are incapacitated much more easily.
The game also features several vehicle sections, where the player must drive a civilian van or military Humvee cross-country to reach a location, while dealing with enemy attacks. The player can exit the vehicle at any time to collect items, investigate buildings, or man the Humvee's mounted machine gun.