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Beyond Good and Evil 2

Beyond Good and Evil 2
Beyond Good and Evil 2 boxshot.jpg
Developer(s) Ubisoft Montpellier
Publisher(s) Ubisoft
Director(s) Michel Ancel
Writer(s) Gabrielle Shrager
Composer(s) Christophe Héral
Genre(s) Action-adventure
Mode(s) Single-player, multiplayer

Beyond Good and Evil 2 is an upcoming action-adventure video game in development by Ubisoft Montpellier and to be published by Ubisoft, it is a prequel to 2003's Beyond Good & Evil. Its development was characterized in the media by uncertainty, doubt and rumours about the game's future, until it was officially announced at Ubisoft's E3 2017 conference, although no release window or target platform has been revealed.

Beyond Good and Evil 2 is an action-adventure game played from a third-person perspective which takes place a few generations prior to the events of Beyond Good & Evil. It has more traditional computer role playing game elements compared to the first game; players will generate a character that starts the game "at the very bottom of the social system". The character can be male or female. As the player completes various tasks, they will improve in various attributes, and gain spacecraft and crew members which they can also improve over time. Players will visit planets that have their own societies, and by completing tasks on these planets, will gain new technologies or other facets to improve their spacecraft. Ancel said that they do anticipate that there will be a narrative element that includes fixed story events as well as events based on what decisions the player had made in exploring planets.

The game will have single-player and cooperative player support; even as a single-player, the player participates in a shared universe, with some events affecting all players at the same time.

Beyond Good and Evil 2 has languished for several years, and considered to have been in development hell.

The original Beyond Good & Evil game, released in 2003, was critically praised and gained a cult following, but was considered a commercial failure. Its director, Michel Ancel, explained that as he wrote out the game's universe, he found it was bigger than what he could practically include within a single game, and thus anticipated the game to be the first of a trilogy of works. However, the poor sales of this game left its publisher Ubisoft reluctant to invest in a sequel.


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