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Batman Begins (video game)

Batman Begins
Batman Begins Xbox art.jpg
North American cover art
Developer(s) Eurocom (GC, PS2 & Xbox)
Vicarious Visions (GBA)
Publisher(s) Electronic Arts
Composer(s) Ian Livingstone
Platform(s) Game Boy Advance
GameCube
PlayStation 2
Xbox
Release
  • NA: June 14, 2005
  • PAL: June 17, 2005
Genre(s) Stealth, action-adventure
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings (Xbox) 67.20%
(GC) 66.74%
(PS2) 65.63%
(GBA) 62.14%
Metacritic (GC) 66/100
(Xbox) 65/100
(PS2) 64/100
(GBA) 61/100
Review scores
Publication Score
EGM 5.33/10
Eurogamer 6/10
Game Informer 7.25/10
GamePro 4/5 stars
Game Revolution C
GameSpot 6.8/10
(PS2) 6.7/10
(GBA) 5/10
GameSpy (Xbox) 3.5/5 stars
3/5 stars
GameTrailers 7/10
GameZone (GC) 7.2/10
(Xbox) 6.1/10
(PS2) 5.9/10
IGN (GC) 7.6/10
(GBA) 7/10
6.8/10
Nintendo Power (GC) 6.5/10
(GBA) 5.5/10
OPM (US) 3/5 stars
OXM (US) 5/10

Batman Begins is a 2005 video game. It was released June 14, 2005, a day before the 2005 American superhero film. It was developed by Eurocom and published by Electronic Arts in conjunction with Warner Bros. Interactive Entertainment and DC Comics. It was released on Game Boy Advance, GameCube, PlayStation 2 and Xbox. The film's original cast provided a voice-over reprisal in the game, with the exception of Gary Oldman, who portrays James Gordon, replaced by Gavin Hammon.

A PlayStation Portable version of the game was planned but subsequently cancelled.

The game has a unique system involving intimidation. Whereas most superhero games require straightforward fighting, Batman Begins features the utilization of the environment to frighten opponents. Certain gadgets designed to frighten enemies during combat are provided, such as smoke grenades, flash bang grenades, and an 'HF Transponder', which summons bats to gather around and incapacitate enemies with fear. On top of this is traditional stealth gameplay reminiscent of the Splinter Cell series, such as sneaking. There are many ways to incapacitate enemies with stealth, using various combat and martial arts techniques.

The game follows the movie's plot very closely, with minor modifications. Throughout the game there are over 20 clips from the film that give context to the story. Though it follows the movie, the game goes deeper into each scene. For example, at the docks, the player learns specifically how Falcone was hoisted on a crane and how Batman infiltrated Arkham Asylum. It also presents a slightly alternate ending; Batman is forced to detonate the Batmobile in order to destroy the monorail tracks and stop Ra's Al Ghul from reaching Wayne Tower with the Microwave Emitter, whereas in the film, Sergeant Gordon uses the Batmobile's missiles to destroy the tracks. Two members of the film's crew make cameo appearances in the game; Wally Pfister, the film's director of photography, appears as a mob informant Batman interrogates, and Emma Thomas, producer of the film, appears as an Arkham psychologist. The only scene in the game that is not taken from the film is a second car chase with the Tumbler in which Batman attempts and fails to stop the theft of the microwave emitter that Ra's Al Ghul will use in his attack on Gotham.


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