Banjo-Kazooie | |
---|---|
Developer(s) | Rare |
Publisher(s) |
Nintendo Microsoft Game Studios (X360) |
Designer(s) | Gregg Mayles |
Programmer(s) | Chris Sutherland |
Artist(s) |
Steve Mayles John Nash |
Composer(s) | Grant Kirkhope |
Series | Banjo-Kazooie |
Platform(s) | Nintendo 64, Xbox 360 |
Release |
Nintendo 64 Xbox 360
|
Genre(s) | Platforming, action-adventure |
Mode(s) | Single-player |
Aggregate scores | |
---|---|
Aggregator | Score |
GameRankings | 92.38% (15 reviews) |
Metacritic | 92/100 (19 reviews) |
Review scores | |
Publication | Score |
AllGame | |
Edge | 8/10 |
GamePro | |
Game Revolution | A- |
GameSpot | 9.5/10 |
IGN | 9.6/10 |
N64 Magazine | 92% |
Nintendo Power | 9.2/10 |
Banjo-Kazooie is a platform video game developed by Rare and originally released for the Nintendo 64 video game console in 1998. It is the first game in the Banjo-Kazooie series and follows the story of a bear, Banjo, and a bird, Kazooie, as they try to stop the plans of the witch Gruntilda, who intends to switch her beauty with Banjo's sister, Tooty. The game features nine nonlinear levels where the player must use Banjo and Kazooie's wide range of abilities to gather jigsaw pieces. It features challenges like solving puzzles, jumping over obstacles, collecting items, and defeating opponents.
Originally conceived as an adventure game named Dream for the Super Nintendo Entertainment System, Banjo-Kazooie was designed to appeal players of all ages in a similar vein to Walt Disney Animation Studios films. The game was a critical and commercial success, selling nearly two million copies in the United States. It was praised for its detailed graphics, immersive sound, and intricate level design. In 1999, it received two awards from the Academy of Interactive Arts & Sciences: Console Action Game of the Year and Outstanding Achievement in Art/Graphics. The game was remastered for the Xbox 360 in 2008 and included in the Rare Replay video game compilation for the Xbox One in 2015. A sequel, Banjo-Tooie, was released in 2000.
Banjo-Kazooie is a single-player platform game where the player controls the protagonists Banjo and Kazooie from a third-person perspective. The game is split into nine levels where the player must gather musical notes and jigsaw pieces, called "Jiggies", to progress. Players transit from one level to another through Gruntilda's lair, which acts as the game's central overworld. Jiggies allow the player to complete jigsaw puzzles which open doors to new levels, while musical notes grant players access to new inner sections of the overworld. Like in Super Mario 64, the gameplay of Banjo-Kazooie is very open and allows the player to collect Jiggies and musical notes in a nonlinear order. It is also possible to skip certain levels as long as the player has enough of these items to reach a farther one.