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Banjo-Tooie

Banjo-Tooie
Banjo-Tooie Coverart.png
Developer(s) Rare
Publisher(s) Nintendo
Microsoft Game Studios (X360)
Designer(s) Gregg Mayles
Programmer(s) Chris Sutherland
Artist(s) Steve Mayles
Composer(s) Grant Kirkhope
Series Banjo-Kazooie
Platform(s) Nintendo 64, Xbox 360
Release date(s) Nintendo 64
  • NA: 20 November 2000
  • EU: 12 April 2001
Xbox 360
  • WW: 29 April 2009
Genre(s) Platforming, action-adventure
Mode(s) Single-player, multiplayer
Aggregate scores
Aggregator Score
GameRankings 91.30%
Metacritic 90/100
Review scores
Publication Score
AllGame 4.5/5 stars
Famitsu 33/40
GamePro 4.5/5 stars
Game Revolution B+
GameSpot 9.6/10
IGN 9.4/10
N64 Magazine 81%
Nintendo Power 9.0/10

Banjo-Tooie is a platform video game developed by Rare and published by Nintendo for the Nintendo 64. It was first released on 20 November 2000 in North America and on 12 April 2001 in Europe, and later re-released as an Xbox Live Arcade game for the Xbox 360 on 29 April 2009. It is the second instalment in the Banjo-Kazooie series and serves as a sequel to the original Banjo-Kazooie. The story of the game follows series protagonists Banjo and Kazooie as they attempt to stop the plans of antagonist Gruntilda and her two sisters from vapourising the inhabitants of the game's world.

Development of the game started in June 1998, directly after the release of its predecessor. Several new features were cut from the game due to time constraints and limitations of the Nintendo 64 hardware. Banjo-Tooie features levels that are significantly larger than those of its predecessor and requires the player to complete various challenges such as solving puzzles, collecting items, and defeating bosses. It also includes a multiplayer mode where up to four players can compete in several minigames. Upon release, the game sold more than three million copies and received critical acclaim from video game critics. The game is also included in the Rare Replay video game compilation, released for the Xbox One in 2015.

Similar to its predecessor Banjo-Kazooie, Banjo-Tooie features three-dimensional worlds containing items to be collected. Among the items are golden jigsaw pieces, called Jiggies, that are used to complete jigsaw puzzles that unlock the levels. Instead of exploring the hub world in search of incomplete puzzle boards as in Banjo-Kazooie, a singular board is used within a temple where Master Jiggywiggy resides. Whenever the player has obtained the number of Jiggies required, a timed puzzle-completion challenge can be played, after which Jiggywiggy grants access to each world. Each puzzle challenge requires more Jiggies than the last.


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