Azure Striker Gunvolt | |
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Developer(s) | Inti Creates |
Publisher(s) |
Inti Creates Yacht Club Games (US physical release) |
Director(s) | Yoshihisa Tsuda |
Producer(s) | Takuya Aizu |
Designer(s) | Hiroki Miyazawa Toshiaki Tai |
Programmer(s) | Naoya Murakami |
Artist(s) | Yoshitaka Hatakeyama |
Writer(s) | Toshiaki Tai |
Composer(s) |
Ippo Yamada Ryo Kawakami Katsunori Yoshino Mina Hatazoe |
Platform(s) | Nintendo 3DS, Microsoft Windows |
Release date(s) |
Nintendo 3DS
Microsoft Windows
|
Genre(s) | Action, platform |
Mode(s) | Single-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 81% |
Metacritic | 77/100 |
Review scores | |
Publication | Score |
Destructoid | 8/10 |
Game Informer | 8/10 |
GameSpot | 8/10 |
IGN | 7.8/10 |
Nintendo Life | 9/10 |
Azure Striker Gunvolt | |
Original video animation | |
Directed by | Yoshinori Odaka |
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Produced by | Yoshinori Odaka |
Written by | Shigeru Murakoshi |
Studio | LandQ Studios |
Released | 2017 – scheduled |
Inti Creates
Azure Striker Gunvolt, known as Armed Blue: Gunvolt (
Like the Mega Man series, Azure Striker Gunvolt is a side-scrolling action platform game. The player controls the eponymous Gunvolt, who is able to jump, dash, and utilize a gun with special bullets that "tag" their targets, which grants a homing effect to Gunvolt's electric fields. The player's actions are limited by an energy bar, which depletes when using the electrical field, using additional movement abilities such as double-jumping or air dashing, or being hit by enemies.
Gameplay focuses heavily on the player's technique and skill in moving through levels. While finishing a level is relatively easy, the game provides a ranking system as well as several optional challenges. The game introduces a "chain" system in which the player's score is constantly increased so long as the player avoids being hit by enemies, with special actions such as defeating an enemy in the air or defeating multiple enemies at one time providing an additional bonus. The game uses an item-forging and equipping system, the former of which is instrumental in achieving the game's true ending.
Additionally, Gunvolt has access to several super move-like skills called Offensive Skills, which allow him to perform powerful attacks or heal himself. Each of the game's bosses also have their own Offensive Skills, which are triggered when their health bar drops below a certain level, or in the case of Elise, one of the bosses, when one of her halves is killed before the other. Speaking to Joule in Gunvolt's apartment in between stages also increases the chance of being brought back to life by Lumen should he die in a stage, which gives Gunvolt unlimited Septimal energy, but at the cost of a higher stage ranking.