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Azure Striker Gunvolt

Azure Striker Gunvolt
Azure Striker Gunvolt cover artwork.jpg
Developer(s) Inti Creates
Publisher(s)

Inti Creates

Yacht Club Games (US physical release)
Director(s) Yoshihisa Tsuda
Producer(s) Takuya Aizu
Designer(s) Hiroki Miyazawa
Toshiaki Tai
Programmer(s) Naoya Murakami
Artist(s) Yoshitaka Hatakeyama
Writer(s) Toshiaki Tai
Composer(s) Ippo Yamada
Ryo Kawakami
Katsunori Yoshino
Mina Hatazoe
Platform(s) Nintendo 3DS, Microsoft Windows
Release date(s) Nintendo 3DS
  • JP: August 20, 2014
  • NA: August 29, 2014
  • PAL: April 2, 2015
Microsoft Windows
  • WW: August 28, 2015
Genre(s) Action, platform
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 81%
Metacritic 77/100
Review scores
Publication Score
Destructoid 8/10
Game Informer 8/10
GameSpot 8/10
IGN 7.8/10
Nintendo Life 9/10
Azure Striker Gunvolt
Original video animation
Directed by Yoshinori Odaka
Produced by Yoshinori Odaka
Written by Shigeru Murakoshi
Studio LandQ Studios
Released 2017scheduled
Wikipe-tan face.svg

Inti Creates

Azure Striker Gunvolt, known as Armed Blue: Gunvolt (蒼き雷霆アームドブルーガンヴォルト Amudo Burū Ganvoruto) in Japan, is an action-platform game developed and published by Inti Creates for the Nintendo 3DS eShop released in August 2014. In addition to utilizing gameplay similar to Mega Man Zero, Azure Striker Gunvolt also introduced new gameplay elements such as Gunvolt's ability to "tag" enemies and target many at once, adding an additional layer of complexity to the genre. A version for Microsoft Windows was released in August 2015.

Like the Mega Man series, Azure Striker Gunvolt is a side-scrolling action platform game. The player controls the eponymous Gunvolt, who is able to jump, dash, and utilize a gun with special bullets that "tag" their targets, which grants a homing effect to Gunvolt's electric fields. The player's actions are limited by an energy bar, which depletes when using the electrical field, using additional movement abilities such as double-jumping or air dashing, or being hit by enemies.

Gameplay focuses heavily on the player's technique and skill in moving through levels. While finishing a level is relatively easy, the game provides a ranking system as well as several optional challenges. The game introduces a "chain" system in which the player's score is constantly increased so long as the player avoids being hit by enemies, with special actions such as defeating an enemy in the air or defeating multiple enemies at one time providing an additional bonus. The game uses an item-forging and equipping system, the former of which is instrumental in achieving the game's true ending.

Additionally, Gunvolt has access to several super move-like skills called Offensive Skills, which allow him to perform powerful attacks or heal himself. Each of the game's bosses also have their own Offensive Skills, which are triggered when their health bar drops below a certain level, or in the case of Elise, one of the bosses, when one of her halves is killed before the other. Speaking to Joule in Gunvolt's apartment in between stages also increases the chance of being brought back to life by Lumen should he die in a stage, which gives Gunvolt unlimited Septimal energy, but at the cost of a higher stage ranking.


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Wikipedia

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