Parasite Eve | |
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Developer(s) | Square |
Publisher(s) | |
Director(s) | Takashi Tokita |
Producer(s) | Hironobu Sakaguchi |
Designer(s) | Yoshihiko Maekawa |
Artist(s) | Tetsuya Nomura |
Writer(s) |
Hideaki Sena Takashi Tokita |
Composer(s) | Yoko Shimomura |
Series | Parasite Eve |
Platform(s) | PlayStation |
Release | |
Genre(s) | Action role-playing, survival horror |
Mode(s) | Single-player |
Parasite Eve Original Soundtrack | |
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Soundtrack album by Yoko Shimomura | |
Released | May 21, 1998 |
Recorded | Andora Studios, Los Angeles |
Length | 1:46:55 |
Label | DigiCube |
Producer | Square Enix |
Aggregate score | |
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Aggregator | Score |
Metacritic | 81/100 |
Review scores | |
Publication | Score |
AllGame | |
Edge | 6/10 |
EGM | 7.83/10 |
Famitsu | 33/40 |
Game Informer | 7.75/10 |
GamePro | |
Game Revolution | B |
GameSpot | 7.2/10 |
IGN | 7.4/10 |
OPM (US) | |
PSM |
Parasite Eve is a 1998 survival horror action role-playing video game developed and published by Square. The game is a sequel to the novel Parasite Eve written by Hideaki Sena; it is also the first game in the Parasite Eve video game series. The story follows New York City police officer Aya Brea over a six-day span in 1997 as she attempts to stop the monster that is sparking the creation of a creature that will destroy the human race through spontaneous human combustion. Players are allowed to move freely around several open environments while utilizing a pausable real-time combat system along with several role-playing game elements.
Parasite Eve was SquareSoft's first M-rated game, and the first major American and Japanese game development collaboration for the company. It was produced by Hironobu Sakaguchi and directed by Takashi Tokita. Music for the title was composed by Yoko Shimomura who was widely acclaimed for her work to create an "inorganic" and "emotionless" soundtrack that saw two album releases. Parasite Eve received positive reviews; critics praised the graphics and gameplay, but found the overall game too linear and with little replay potential.
The video game adaptation was part of a resurgence of popularity in Japanese horror sparked by the original book, and was released alongside a film adaptation and two manga comics; one based on the book, the other on the video game. The original title was also followed by two video game sequels: Parasite Eve II in 1999 and The 3rd Birthday in 2010, and was re-released on the PlayStation Network in 2010.
Parasite Eve is an action role-playing video game. Movement in the "world map" (which is a map of Manhattan) is limited to specific destinations." Upon the player walking over a "hot spot", there's a chance of a random encounter. Enemies materialize and attack players on the same screen that they move Aya around on, with no battle mode or screen being used. In battle, the game uses a pausable real-time combat system with an Active Time Bar (ATB) that sets the time that must be waited till the player can take their next action. While waiting for her turn, the player character Aya can be moved around to dodge enemy attacks. Upon each turn, the player may choose between attacking with their equipped weapon by pressing the attack button, using PE (Parasite Energy) for defense, assistance, or attack, using items, changing weapon or armor, or escaping the battle. If the player chooses to attack, the battle briefly pauses and a dome/sphere symbolizing the range of the weapon appears, allowing the player to target an enemy within range. Parasite Energy recharges during battle but the more players use it, the slower it refills.