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Atelier Iris 3: Grand Phantasm

Atelier Iris 3: Grand Fantasm
Grand Phantasm.jpg
Developer(s) Gust Co. Ltd.
Publisher(s)
Director(s) Kazushige Masuda
Producer(s) Tomohiko Yoshida
Tadanobu Inoue
Programmer(s) Yuji Higuchi
Artist(s) Yuko Tsujita
Yasuhiro Nakai
Jun Futaba
Writer(s) Teruo Akaike
Kazushige Masuda
Composer(s) Ken Nakagawa
Series Atelier
Platform(s) PlayStation 2
Release date(s)
  • JP: June 29, 2006
  • NA: May 29, 2007
  • AU: July 26, 2007
  • EU: August 3, 2007
Genre(s) Role-playing
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 64.78%
Metacritic 63/100
Review scores
Publication Score
Eurogamer 5/10
GameSpot 6.2/10
GameSpy 2/5 stars
GamesRadar 2/5 stars
GameTrailers 6/10
IGN 6/10
Console Obsession 7/10
Gaming Nexus 7.1/10
PSX Extreme 6.4/10
RPGFan 84%
Total PlayStation 5/10
Worthplaying 6/10
ZTGD 7/10

Atelier Iris 3: Grand Phantasm, released in Japan as Atelier Iris: Grand Fantasm (イリスのアトリエ グランファンタズム Irisu no Atorie Guran Fantazumu?) is a role-playing video game developed by Japanese developer Gust Co. Ltd. for the PlayStation 2.

Players guide their party of adventurers through the town of Zey Meruze which acts as a central hub and five different areas called Alterworlds, acting as the dungeons. In order to progress through the game, players must undertake quests which are obtained from the Raiders Guild in town. This system is a departure from previous games in the series, and allows players to undertake multiple tasks at once and to choose their own way through the game to an extent. As tasks are completed, the party gains guild points. Once enough guild points are gained for the next rank, the next part of the main plotline follows, before more side-quests in the form of tasks are made available.

When the party moves from the town to an alterworld to complete a task, a timer starts counting down. If the task is not completed before the timer runs out, the party is safely removed from the alterworld and must attempt the quest again.

Alchemy forms an important aspect of the story and gameplay, as with the other Atelier Iris games. Items are combined in the party's workshop by the character Iris, forming new items and equipment. This system is used to create attack items for combat, healing items, status attack or restoration items, weapons and armor for characters to equip and various other items.

The game also features some side story characteristics, that allow Edge to engage in conversations with some of the townspeople upon the completion of certain quests. These conversations provide additional details about the townspeople.

Unlike previous games in the series, the maximum number of playable characters is 3. However to compensate for the fewer number of characters, once a certain point is reached in the game, Edge and Nell can equip various "Blades" which can change their combat style and skills.


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