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AssaultCube

AssaultCube
The AssaultCube logo
Developer(s) Rabid Viper Productions
Engine Cube engine
Platform(s) Microsoft Windows, OS X, Linux
Release November 21, 2008
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer

AssaultCube, formerly ActionCube, is a free and open source software first-person shooter video game, based on the Cube engine. It takes place in realistic environments, with fast, arcade gameplay. Although the main focus of AssaultCube is multiplayer online gaming, a single-player mode consists of computer-controlled bots.

AssaultCube utilises efficient bandwidth usage, allowing the game to be run with connection speeds as low as 56kbit/s. It can run on older computer hardware as well.

AssaultCube is available for free on Microsoft Windows, OS X, and Linux. The game engine is free software, however parts of the accompanying game media, such as the graphics, are released under non-free licenses.

AssaultCube was designed to be more realistic and team-oriented than Cube while keeping Cube's distinctive fast-paced gameplay. In comparison to other games, AssaultCube is slower than Quake but faster than Counter-Strike. There are two different teams in AssaultCube, called the "Cubers Liberations Army" (CLA) and the "Rabid Viper Special Forces" (RVSF).

AssaultCube retains a movement bug from the original Cube engine that allows players to utilize straferunning to move at a faster speed. This was left intentionally unfixed by the developers because it was considered an enjoyable feature of Cube, similar to bunny hopping in Quake.

Another feature of the game is the potential for using the recoil of the weapons (which pushes one backwards) to reach and perform moves that were previously impossible. This was also included intentionally, allowing players to achieve faster movement and jump higher. This feature was inherited from Cube, though it was absent in the original release of AssaultCube.


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