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Cube (video game)

Cube
Developer(s) Wouter van Oortmerssen
Designer(s) Wouter van Oortmerssen
Composer(s) Marc A. Pullen
Engine Cube Engine
Platform(s) Cross-platform
Release 2001-2005
Genre(s) First-person shooter
Mode(s) Multiplayer, Single-player

Cube is a first-person shooter video game that shares the name of its free and open-source engine (zlib-licensed). The engine and game were developed by Wouter van Oortmerssen.

It runs on a variety of operating systems, including Microsoft Windows, Linux, FreeBSD, OS X, AmigaOS 4, AROS, iPhone, Wii and even Pocket PC devices with 3D acceleration such as Dell Axim x50v. It uses OpenGL and SDL. Cube features both single-player and multiplayer gameplay. The game contains a built-in level editor.

The game was originally released in 2001. The first release with single-player mode was in January 2002. The latest update of Cube was released on August 29, 2005. A popular spin-off called AssaultCube was released on November 2006.

As of the August 29, 2005, release, there are 37 SP (SinglePlayer) maps and 65 DM (DeathMatch) maps, for a total of 102 maps all together.

Multiplayer uses a networked game code (called ENet) and the use of a thick client/thin server model.

The single-player game play includes two modes. A plain single-player mode in which items and monsters do not respawn and have a fixed position; and a deathmatch-style mode (where there is a fixed number of monsters, ten per skill level) and items respawn.


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