Armed Police Batrider | |
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Flyer for Armed Police Batrider
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Developer(s) | Raizing |
Publisher(s) | Eighting |
Programmer(s) | Shinobu Yagawa |
Artist(s) | Kazuyuki Nakashima Hiroshi Yokoyama Masayuki Taguchi Masaharu Tokutake Yuki Yonei |
Composer(s) |
Manabu Namiki Kenichi Koyano Hitoshi Sakimoto |
Platform(s) | Arcade |
Release date(s) | 1998 |
Genre(s) | Shoot 'em up / manic shooter |
Mode(s) | Single-player, two-player (co-op) |
Cabinet | Upright |
CPU | 68000 @ 16MHz |
Sound | Z80, YM2151, OKI6295 |
Display | Raster, 240 x 320 pixels, 2048 colors |
Armed Police Batrider (アームドポリス バトライダー?) is a vertically scrolling manic shooter arcade game developed by Raizing and published by Eighting in 1998. The player controls teams of flying jet bikes (Batriders) each with their own pilot; players can choose up to three of nine standard characters plus another nine unlockable characters from the previous Raizing games Mahou Daisakusen and Battle Garegga.
Gameplay takes place across up to seven stages, with a varying number of bosses depending upon the player selection and whether certain hidden tasks have been performed during gameplay. During Advanced course, it is possible to fight as few as seven or as many as all eighteen of the game's bosses. Small and Large Shot powerups, Option powerups and medals drop frequently from popcorn enemies, and fall down off the screen from where they spawn. Extra lives are granted every 1,500,000 points.
Pressing A fires the main Shot and, if the requisite powerups have been collected, the player's Options. Pressing B fires the Bomb, and pressing nothing powers up the Aura, a small energy field at the front of the player which causes damage.
Batrider contains up to seven stages along with a large number of secrets, which are either unlockable with codes or DIP switch settings, or hidden within the game itself. In addition to selectable difficulty levels via dipswitch, there are also four player-selectable variants of the game:
In the year 2014, Manhattan was plagued with unprecedented levels of crime. No measure of law enforcement seemed able to combat the strife and violence, and so a desperate plan was brought forth by GiganTech Cybertronics Corporation. This plan was the artificial island Zenovia, two kilometers south of Manhattan, which would be patrolled by GiganTech's own robotic creations. A rapid exodus from Manhattan to Zenovia resulted.
However, by 2019, the promise of tranquility has not been fulfilled. Even with all the expansions to Zenovia the population influx called for, it has become something of a slum, except for the massive GiganTech headquarters. There have been quarrels over whether or not Zenovia should be regarded as being the jurisdiction of the United States, or just GiganTech. Crime, amazingly, has grown even more rapidly than Manhattan ever knew—partly because the GiganTech machines have been promoting everything EXCEPT law and order. The most horrific aspect, though, is the result of an intelligence investigation from the government.