Battle Garegga | |
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Arcade flyer
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Developer(s) | |
Publisher(s) | |
Director(s) | Kazuyuki Nakashima |
Programmer(s) | Shinobu Yagawa Yasunari Watanabe Yūichi Ochiai |
Artist(s) | Shinsuke Yamakawa M. Tatsuda |
Composer(s) | Manabu Namiki |
Platform(s) | Arcade, Sega Saturn, PlayStation 4 |
Release date(s) |
Arcade
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Genre(s) | Manic shooter |
Mode(s) | Single-player, 2-player co-op |
Cabinet | Vertical |
Arcade system | Toaplan Version 2 |
CPU | 68000, Z80 |
Sound | YM2151, OKI6295 |
Display | Raster, 240 x 320 pixels, 2048 colors |
Battle Garegga (バトルガレッガ Batoru Garegga?) is a vertically scrolling shoot'em up arcade game developed by Raizing and published by Eighting in 1996 and later ported to the Sega Saturn in 1998. It was followed by a sequel titled Battle Bakraid in 1999. In September 2016, M2 announced that they are bringing a new version of the game called Battle Garegga Rev.2016 to the PlayStation 4 as part of their M2 Shot Triggers publishing label. A release of Rev.2016 outside of Japan is currently planned.
In addition to the player's main shot, picking up green Option power-ups will add up to four support pods to the craft. The formation of these Options can be changed to one of five presets and there are additional secret formations that can be accessed by dropping a certain number of power-ups before picking up the next. Both shot and options are fired by holding the A button.
Upon killing a regular enemy on the ground, a red Small Bomber token will appear. Picking enough these gives the player one Large Bomber token, but the player can use his remaining Small Bombers without a Large Bomber in stock; the duration or strength of the bomb will merely be reduced according to the percentage of a full bomb that was used. Up to five Large Bombers can be in stock at any one time, after which each Small token is worth 100 points.
Power-ups drop randomly from popcorn enemies, along with Medals. Every time a Medal is collected, the next one that spawns will be worth more, from 100 to 10,000 points; however, if a medal falls off the bottom of the screen, the next one to spawn will be of the lowest value. Medals can also be found upon using a bomb on certain items of scenery.
The game features an adjustable difficulty system that will increase difficulty based on the actions of the player. Uncontrolled increase of the game's rank can quickly turn it into a manic shooter. Firing and powering up the main weapon, as well as picking up various items, will increase the difficulty of the game. Losing a life will decrease the difficulty (rank) of the game. The fewer lives a player has when he or she dies, the more rank is decreased, thus, the game rewards a player who doesn't stock up many lives at a time. Players are thus "forced" to keep themselves powered down, conserve shots, and lose lives on purpose in order to keep the last few stages of the game playable, though it is possible to finish the game in one life given an intricate knowledge of the game's rank system and an ultra-prudent playstyle.