Aquaman: Battle for Atlantis | |
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GameCube cover scan
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Developer(s) | Lucky Chicken Games |
Publisher(s) | TDK Mediactive |
Director(s) | Jamie Ottilie Jon Hilliard James Ryman Matt Saia |
Designer(s) | Matt Saia |
Composer(s) | Tommy Tallarico |
Platform(s) | Nintendo GameCube, Xbox |
Release date(s) |
GameCube
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Genre(s) | Action-adventure |
Mode(s) | Single-player |
Review scores | ||
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Publication | Score | |
GC | Xbox | |
Game Informer | 2/10 | 2/10 |
GameSpot | 2.3/10 | 2.3/10 |
GameZone | N/A | 4.5/10 |
IGN | 3/10 | N/A |
Nintendo Power | 1.6/5 | N/A |
OXM (US) | N/A | 4.1/10 |
TeamXbox | N/A | 2.3/10 |
X-Play | N/A | |
Maxim | 4/10 | 4/10 |
The Village Voice | 5/10 | N/A |
Aggregate score | ||
Metacritic | 27/100 | 26/100 |
Aquaman: Battle for Atlantis is a console video game for the Xbox and Nintendo GameCube systems, based on the DC Comics character Aquaman. It was developed by Lucky Chicken Studios and published by TDK. It is based on Peter David's controversial interpretation of the comic book character. The game is notable for its poor reception from players and critics.
After a long absence and being presumed dead, Aquaman's mortal enemy Black Manta has returned. Bringing with him waves upon waves of dedicated warriors, Manta intends to terrorize and ultimately destroy Aquaman's kingdom of Atlantis. In order to protect his subjects and the rest of the seven seas from Manta's evil machinations, Aquaman must venture into his city, save his people, and defeat Black Manta. Little does he know, however, that there is an even greater enemy waiting, who will attempt to take the Throne of Atlantis right out from under him.
In October 2001, TDK Mediactive announced that it had reached a long-term deal with DC Comics to produce video games based on the Aquaman character, starting with the newly released platforms of the sixth console generation. The announcement specified that the games would be created on multiple platforms, and that the first game would likely see release sometime in 2002.Lucky Chicken Games was chosen as the development studio for the game that would come to be titled Aquaman: Battle for Atlantis, and the game was scheduled for release in mid-2003.
The release of the game coincided with a newly launching volume of the Aquaman ongoing series from DC Comics, which also debuted in 2003 with a new #1 issue. A PS2 port of the game was to be released, but was later canceled due to poor sales from the GameCube and Xbox ports.