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Alundra

Alundra
Alundra.jpg
Developer(s) Matrix Software
Publisher(s)
Director(s) Yasuhiro Ohori
Producer(s) Takahiro Kaneko
Hideaki Kikukawa
Akira Sato
Designer(s) Yasunaga Oyama
Writer(s) Ichiro Tezuka
Composer(s) Kōhei Tanaka
Kevin McClintock
Platform(s) PlayStation
Release date(s)
  • JP: April 11, 1997
  • NA: December 31, 1997
  • EU: June 5, 1998
Genre(s) Action-adventure, action role-playing
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 85.4%
Metacritic 86 / 100
NinRetro 87%
Review scores
Publication Score
EGM 34.5 / 40
Game Informer 8.5 / 10
GamePro 4.5 / 5
GameSpot 8.8 / 10
IGN 8.5 / 10
OPM (US) 4.5/5 stars
OPM (UK) 9 / 10
Gaming Age 90%
PlayStation Plus 91%
PSExtreme 90%
RPGamer 9/10
RPGFan 87%
Thunderbolt 9/10
Ultra Game Players 9/10
Awards
Publication Award
Electronic Gaming Monthly Role-Playing Game of the Year (Runner-Up),
Editor's Choice Silver
GamePro Best Role-Playing Game (2nd Place)
Metacritic #6 Best Critic Reviewed PS1 Game of 1997

Alundra (アランドラ Arandora?), released in Europe as The Adventures of Alundra, is an action-adventure action role-playing video game developed by Matrix Software and Eino Antila for the Sony PlayStation, originally released in 1997. It was re-released for the PlayStation Network in 2010.

The game's protagonist is a young man named Alundra, who learns that he has the power to enter people's dreams. He is shipwrecked on an island, near the village of Inoa, where locals have been suffering from recurring nightmares that sometimes cause death. With his dream walking ability, Alundra proceeds to try to help the locals. The narrative becomes gradually darker and more twisted as the game progresses, dealing with mature themes such as death, clinical depression,fate, religion, and the essence of human existence.

The gameplay involves extensive exploration of the island and various dungeons, with an emphasis on challenging puzzle solving, real-time action combat, and platforming, as well as interaction with non-player characters in the village of Inoa. The main gameplay innovation is a dream walking mechanic, where Alundra can enter people's dreams, with each of the dream levels having its own unique twist based upon the dreamer’s personality and traits.

Upon release, Alundra earned unanimous critical acclaim as well as some initial commercial success. It was praised for its well-written story and characterization, smooth game mechanics and platforming, challenging gameplay and puzzles, and expansive overworld exploration. A sequel entitled Alundra 2: A New Legend Begins, which has very little in common with the original Alundra, was released in 1999.


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Wikipedia

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