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Alto's Adventure

Alto's Adventure
Alto's Adventure logo.png
Developer(s) Snowman
Publisher(s) Snowman
Director(s) Ryan Cash
Producer(s) Jordan Rosenberg
Programmer(s) Harry Nesbitt
Artist(s) Harry Nesbitt
Platform(s) iOS, Android, Kindle Fire, Windows
Release
Genre(s) Endless runner
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic 92/100
Review scores
Publication Score
Pocket Gamer 9/10
Gamezebo 5/5 stars
TouchArcade 4.5/5 stars

Alto's Adventure is a 2015 endless runner snowboarding video game by Snowman. The player-character automatically moves to the right of the screen through procedurally generated landscapes. The player taps the screen to jump and perform tricks, and works towards goals, competitive high scores, and upgrades. Snowman, a Toronto-based, three-person indie development team, previously worked on productivity apps before Alto's Adventure. The game was made to emulate the ethereal atmosphere of snowboarding, and was inspired by Journey (2012), Monument Valley (2014), Tony Hawk's Pro Skater 2 (2000), and Windosill (2009).

The game was released on February 19, 2015, initially for iOS devices. In September that year, Snowman announced that Alto's Adventure would launch on Android and Kindle Fire. The game was released for Android on February 11, 2016. On July 8, 2016, the game was released for the Windows platform.

The game received what was described on review score aggregator Metacritic as universal acclaim. Reviewers praised its art style and sense of atmosphere, but criticized its gameplay as unoriginal. Pocket Gamer awarded the game their Gold Award.

Alto's Adventure is a side-scrollingendless runner snowboarding game. The player character moves automatically through procedurally generated landscapes towards the right side of the screen and the player can only control when to jump. The player taps the screen once to jump and holds the screen while the player character is midair to perform tricks. While the character moves across the landscape, the player can complete some of the game's 180 goals, though they are given only three at a time. Goals include such things as traveling a set distance, rescuing runaway llamas, crossing dangerous gaps, grinding across rooftops of villages, and outsmarting the mountain elders. The player receives awards from completing goals, and can also collect coins that can be used to purchase upgrades. Players perform tricks in quick succession, or combos, to earn points towards a competitive high score. The game also tracks distance traveled and trick combos. Later in the game, players can use a wingsuit, which changes some elements of the game. The environments of Alto's Adventure change in lighting as time passes through the cycle of the day, and incorporate various weather effects. Player progress syncs between iPads and iPhones over iCloud, and the game uses Game Center leaderboards.


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