Windosill | |
---|---|
Title screen
|
|
Developer(s) | Vectorpark |
Publisher(s) | Vectorpark |
Platform(s) | Microsoft Windows, OS X, Linux, browser, iOS |
Release date(s) |
Windows, OS X, web browsers
|
Genre(s) | Puzzle |
Mode(s) | Single-player |
Aggregate score | |
---|---|
Aggregator | Score |
Metacritic | 90/100 (4 reviews) |
Review scores | |
Publication | Score |
148 Apps | |
Slide to Play | |
TouchArcade |
Windosill is a 2009 puzzle video game by Vectorpark for Microsoft Windows, OS X, Linux, web browsers, and iOS. The player advances through eleven rooms through interacting with each level's environmental objects. It was developed by artist Patrick Smith, who taught himself to animate and program the game in Adobe Flash. He was inspired by a variety of painters and artists. The game was first released for Windows, OS X, and web browsers in 2009, and was later ported to the iPad in 2011 with several added features.
The game received "universal acclaim", according to video game review score aggregator Metacritic. Reviewers noted the game's especially short duration, memorability, art style, and emphasis on exploration over problem solving. Windosill has influenced games including Alto's Adventure, Blek, Donut County, and Monument Valley.
In Windosill, the player solves logic puzzles to progress through eleven successive rooms. Everything on-screen is interactive. The player experiments with the environmental objects in each room to find a hidden cube, which unlocks the door to the next level, through which the player guides a toy car. Responsive objects in each room include light switches, piles of leaves, clocks, "a squishy thing with an eye on top", a building that grows legs when spun, a box that grows hair when touched, and a smokestack that can be squeezed to make clouds. Interactions with these objects reveal subsequent objects and possible interactions.
Patrick Smith, a Brooklyn-based artist, drew, animated, and programmed Windosill by himself for Microsoft Windows, OS X, Linux, web browser, and iPad (iOS) platforms. His collection of interactive animations and games, which he began around 2001, are released under the name "Vectorpark". Although Edge previously covered and praised Smith's prior work, they wrote that he "is notable for never having made the jump to the mainstream".