Aliens vs. Predator | |
---|---|
Developer(s) | Rebellion Developments |
Publisher(s) | Sega |
Distributor(s) | 20th Century Fox |
Director(s) | Tim Jones |
Producer(s) | David Brickley |
Designer(s) | Alex Moore |
Programmer(s) | Andy Tate |
Artist(s) | Sam Grice |
Writer(s) |
Gordon Rennie James Worrall |
Composer(s) | Mark Rutherford |
Series | Alien vs. Predator |
Engine | Asura |
Platform(s) | |
Release | |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Review scores | |||
---|---|---|---|
Publication | Score | ||
PC | PS3 | Xbox 360 | |
Destructoid | 6.5/10 | N/A | 6.5/10 |
Eurogamer | N/A | N/A | 6/10 |
Game Informer | N/A | 5.75/10 | 5.75/10 |
GamePro | N/A | ||
Game Revolution | N/A | D+ | D+ |
GameSpot | 5.5/10 | 5.5/10 | 5.5/10 |
GameSpy | N/A | N/A | |
GameTrailers | N/A | N/A | 7.7/10 |
GameZone | 6/10 | 6/10 | 6/10 |
Giant Bomb | N/A | N/A | |
IGN | 7.3/10 | (UK) 8.5/10 (US) 7/10 |
(UK) 8.5/10 (US) 7/10 |
OXM (US) | N/A | N/A | 7/10 |
PC Gamer (UK) | 65% | N/A | N/A |
PSM | N/A | N/A | |
The A.V. Club | N/A | N/A | C |
The Daily Telegraph | N/A | 6/10 | 6/10 |
Aggregate score | |||
Metacritic | 68/100 | 65/100 | 64/100 |
Aliens vs. Predator is a first-person shooter video game developed by Rebellion Developments, the team behind the 1999 original Microsoft Windows game and published by Sega for Microsoft Windows, PlayStation 3 and Xbox 360. The game is a sequel to Aliens versus Predator 2 and is based on the Alien vs. Predator franchise, a combination of the characters and creatures of the Alien franchise and the Predator franchise.
There are three campaigns in the game, one for each race/faction (the Predators, the Aliens and the Colonial Marines), that, while separate in terms of individual plot and gameplay, form one overarching storyline.
Following the storyline of the campaign modes comes the multiplayer aspect of the game. In this Multiplayer section of the game, players face off in various game types in various ways.
As in the films, the Predator prefers to stalk its prey from the safety of treetops and the gameplay reflects this, the player leaping from branch to branch automatically with the help of a "focus jumping" game mechanic. The Predator has different vision modes, the most recognizable from the films being a thermal imaging scanner, but the player also has different vision modes for spotting Aliens (only accessible from a special mask the player picks up in-game) and viewing the world normally. For example, the Heat Vision mode allows the player to see marines very clearly, while it renders Aliens nearly invisible; the Alien vision works in reverse, making aliens appear clearly and marines nearly invisible. Regular vision allows one to see the environment and other predators better than the former two visions, making battles between two or all three species a tactical juggle to prioritize enemies based on their threat to the player.