Aliens: Colonial Marines | |
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Developer(s) |
Gearbox Software
Additional work by:
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Publisher(s) | Sega |
Distributor(s) | 20th Century Fox |
Producer(s) | Brian Burleson |
Designer(s) | John Mulkey |
Programmer(s) | Chris R. Guthery |
Artist(s) | Brian Cozzens |
Writer(s) | Mike Neumann |
Composer(s) | Kevin Riepl |
Series | Alien |
Engine | Unreal Engine 3 |
Platform(s) | Microsoft Windows PlayStation 3 Xbox 360 |
Release date(s) |
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Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Aliens: Colonial Marines Soundtrack | |
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Soundtrack album by Kevin Riepl | |
Released | February 12, 2013 |
Genre | Orchestral |
Length | 50:56 |
Label | Ocean Way Recording |
Producer |
Kevin Riepl Mark Petty |
Aggregate scores | |
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Aggregator | Score |
GameRankings | (X360) 48.53% (PS3) 40.00% (PC) 37.91% |
Metacritic | (X360) 48/100 (PC) 45/100 (PS3) 43/100 |
Review scores | |
Publication | Score |
Destructoid | 2.5/10 |
Edge | 5/10 |
EGM | 9/10 |
Eurogamer | 3/10 |
Game Informer | 4/10 |
GameSpot | 4.5/10 |
GameTrailers | 5.9/10 |
IGN | 4.5/10 |
Joystiq | |
OPM (US) | 6/10 |
PC Gamer (UK) | 48/100 |
Aliens: Colonial Marines is a first-person shooter video game developed by Gearbox Software and published by Sega. The game is set in the Alien universe and takes place after the events of the third film in the franchise, Alien 3 (1992) and takes place nearly 17 weeks after the events of Aliens. The game is the second Alien title that Sega has produced: the first being Aliens Infestation (2011). The game was released for the PlayStation 3 and Xbox 360 video game consoles and for Microsoft Windows on February 12, 2013. A Wii U version was being produced for release but was eventually cancelled on April 5, 2013.
Aliens: Colonial Marines is a first-person shooter which puts the player in the role of a United States Colonial Marine named Cpl. Christopher Winter. The player has access to iconic weapons from the movie such as the flamethrower, pulse rifle, smartgun, shotgun, pistol, and robotic sentry turrets. Players are also able to use welding torches to seal doors and motion trackers to detect unseen enemies.
Initially it was announced that the game would involve squad-based gameplay, allowing the player to issue orders to AI-controlled marines using context-sensitive commands. However, Gearbox later revealed that this feature was dropped to make gameplay more accessible.Aliens: Colonial Marines was originally planned to have no HUD to provide the player with onscreen information.
Gameplay types have been described as "Gauntlet Runs", where players must fight enemies as they travel from point A to point B, and "Last Stand" moments, where players must defend a specific area by welding doors and/or setting up automated sentry turrets.