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Aliens: Colonial Marines

Aliens: Colonial Marines
AliensColonialMarinesBox.png
Developer(s) Gearbox Software
Publisher(s) Sega
Distributor(s) 20th Century Fox
Producer(s) Brian Burleson
Designer(s) John Mulkey
Programmer(s) Chris R. Guthery
Artist(s) Brian Cozzens
Writer(s) Mike Neumann
Composer(s) Kevin Riepl
Series Alien
Engine Unreal Engine 3
Platform(s) Microsoft Windows
PlayStation 3
Xbox 360
Release date(s)
  • WW: February 12, 2013
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer
Aliens: Colonial Marines Soundtrack
Aliens, Colonial Marines Soundtrack cover.png
Soundtrack album by Kevin Riepl
Released February 12, 2013 (2013-02-12)
Genre Orchestral
Length 50:56
Label Ocean Way Recording
Producer Kevin Riepl
Mark Petty
Aggregate scores
Aggregator Score
GameRankings (X360) 48.53%
(PS3) 40.00%
(PC) 37.91%
Metacritic (X360) 48/100
(PC) 45/100
(PS3) 43/100
Review scores
Publication Score
Destructoid 2.5/10
Edge 5/10
EGM 9/10
Eurogamer 3/10
Game Informer 4/10
GameSpot 4.5/10
GameTrailers 5.9/10
IGN 4.5/10
Joystiq 1/5 stars
OPM (US) 6/10
PC Gamer (UK) 48/100

Aliens: Colonial Marines is a first-person shooter video game developed by Gearbox Software and published by Sega. The game is set in the Alien universe and takes place after the events of the third film in the franchise, Alien 3 (1992) and takes place nearly 17 weeks after the events of Aliens. The game is the second Alien title that Sega has produced: the first being Aliens Infestation (2011). The game was released for the PlayStation 3 and Xbox 360 video game consoles and for Microsoft Windows on February 12, 2013. A Wii U version was being produced for release but was eventually cancelled on April 5, 2013.

Aliens: Colonial Marines is a first-person shooter which puts the player in the role of a United States Colonial Marine named Cpl. Christopher Winter. The player has access to iconic weapons from the movie such as the flamethrower, pulse rifle, smartgun, shotgun, pistol, and robotic sentry turrets. Players are also able to use welding torches to seal doors and motion trackers to detect unseen enemies.

Initially it was announced that the game would involve squad-based gameplay, allowing the player to issue orders to AI-controlled marines using context-sensitive commands. However, Gearbox later revealed that this feature was dropped to make gameplay more accessible.Aliens: Colonial Marines was originally planned to have no HUD to provide the player with onscreen information.

Gameplay types have been described as "Gauntlet Runs", where players must fight enemies as they travel from point A to point B, and "Last Stand" moments, where players must defend a specific area by welding doors and/or setting up automated sentry turrets.


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