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Alien: Isolation

Alien: Isolation
Alien Isolation.jpg
Developer(s) Creative Assembly
Publisher(s) Sega
Distributor(s) 20th Century Fox
Director(s) Alistair Hope
Producer(s) Jonathan Court
Oli Smith
Designer(s) Gary Napper
Clive Lindop
Programmer(s) Clive Gratton
Artist(s) Jude Bond
Writer(s) Dan Abnett
Dion Lay
Will Porter
Composer(s) Christian Henson
Joe Henson
Alexis Smith
Series Alien
Engine
Platform(s) Linux
Microsoft Windows
OS X
PlayStation 3
PlayStation 4
Xbox 360
Xbox One
Release
Genre(s) Action-adventure, stealth, survival horror
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic 81/100 (PC)
79/100 (PS4)
78/100 (XONE)
Review scores
Publication Score
Destructoid 8.5/10
EGM 8/10
Eurogamer 8/10
Game Informer 7.75/10
Game Revolution 4.5/5 stars
GameSpot 6/10
GamesRadar 4.5/5 stars
GameTrailers 7.4/10
IGN 5.9/10
PC Gamer (US) 93/100
Polygon 6.5/10
The Guardian 5/5 stars

Alien: Isolation is an action-adventure video game developed by Creative Assembly and based on the Alien science fiction horror film series. It was published by Sega and originally released for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One on 7 October 2014. The game is set 15 years after the events of Ridley Scott's 1979 Alien film and follows Amanda Ripley, daughter of Alien protagonist Ellen Ripley, and her efforts to investigate the disappearance of her mother.

Unlike previous video game adaptations of the Alien franchise, Alien: Isolation places a strong emphasis on stealth and survival horror gameplay, requiring the player to avoid and outsmart a single alien creature over the course of the game with the help of gadgets like a motion tracker and a flamethrower. It was designed more in line with Scott's film as opposed to James Cameron's more action-oriented 1986 sequel Aliens, and features a similar lo-fi, 1970s vision of what the future would look like. The game runs on an entirely new engine that was built from scratch to accommodate technical aspects like the game's atmospheric and lighting effects as well as the alien's behavioural design. Creative Assembly originally intended to make Alien: Isolation a third-person game, but the perspective was later shifted to first-person in order to create a more intense experience.


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