Alien: Isolation | |
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Developer(s) | Creative Assembly |
Publisher(s) | Sega |
Distributor(s) | 20th Century Fox |
Director(s) | Alistair Hope |
Producer(s) | Jonathan Court Oli Smith |
Designer(s) | Gary Napper Clive Lindop |
Programmer(s) | Clive Gratton |
Artist(s) | Jude Bond |
Writer(s) |
Dan Abnett Dion Lay Will Porter |
Composer(s) | Christian Henson Joe Henson Alexis Smith |
Series | Alien |
Engine | |
Platform(s) | Linux Microsoft Windows OS X PlayStation 3 PlayStation 4 Xbox 360 Xbox One |
Release |
7 October 2014
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Genre(s) | Action-adventure, stealth, survival horror |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
Metacritic | 81/100 (PC) 79/100 (PS4) 78/100 (XONE) |
Review scores | |
Publication | Score |
Destructoid | 8.5/10 |
EGM | 8/10 |
Eurogamer | 8/10 |
Game Informer | 7.75/10 |
Game Revolution | |
GameSpot | 6/10 |
GamesRadar | |
GameTrailers | 7.4/10 |
IGN | 5.9/10 |
PC Gamer (US) | 93/100 |
Polygon | 6.5/10 |
The Guardian |
Alien: Isolation is an action-adventure video game developed by Creative Assembly and based on the Alien science fiction horror film series. It was published by Sega and originally released for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One on 7 October 2014. The game is set 15 years after the events of Ridley Scott's 1979 Alien film and follows Amanda Ripley, daughter of Alien protagonist Ellen Ripley, and her efforts to investigate the disappearance of her mother.
Unlike previous video game adaptations of the Alien franchise, Alien: Isolation places a strong emphasis on stealth and survival horror gameplay, requiring the player to avoid and outsmart a single alien creature over the course of the game with the help of gadgets like a motion tracker and a flamethrower. It was designed more in line with Scott's film as opposed to James Cameron's more action-oriented 1986 sequel Aliens, and features a similar lo-fi, 1970s vision of what the future would look like. The game runs on an entirely new engine that was built from scratch to accommodate technical aspects like the game's atmospheric and lighting effects as well as the alien's behavioural design. Creative Assembly originally intended to make Alien: Isolation a third-person game, but the perspective was later shifted to first-person in order to create a more intense experience.