Air Inferno | |
---|---|
Air Inferno arcade flyer.
|
|
Developer(s) | Taito |
Publisher(s) | Taito |
Designer(s) | Tsukasa Fujita Toshiaki Tsukano |
Platform(s) | Arcade |
Release | June 1990 |
Genre(s) | Flight Simulator |
Mode(s) | Playing simultaneously |
Cabinet | Standard |
Arcade system | Taito Air System |
Display |
Raster, Horizontal, 512×400 to 1024×1024 resolution |
Air Inferno is a 1990 flight simulation arcade video game, developed and released by Taito, in Japan, North America, and the United Kingdom.
Like its predecessor Top Landing (1988), Air Inferno used flat-shaded, 3D polygon graphics. Both games ran on the Taito Air System hardware, which used 68000 (12 MHz) and Z80 (4 MHz) microprocessors as CPU and a TMS320C25 (24 MHz) digital signal processor as GPU.