Air Combat | |
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Developer(s) |
Namco Arsys Software |
Publisher(s) | Namco |
Distributor(s) | |
Series | Ace Combat |
Platform(s) | Arcade, PlayStation |
Release date(s) |
Arcade PlayStation |
Genre(s) | Combat flight simulator |
Mode(s) | Single-player, multiplayer |
Arcade system | Namco System 21 "Polygonizer" |
CPU | 2x Motorola 68000 @ 12.288 MHz, 1x Motorola M6809 @ 3.072 MHz, 1x Hitachi HD63705 @ 2.048 MHz |
Sound | 1x Yamaha YM2151 @ 3.57958 MHz, 1x C140 @ 21.39 kHz |
Aggregate score | |
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Aggregator | Score |
GameRankings | 60% |
Review scores | |
Publication | Score |
Famitsu | 31 out of 40 |
IGN | 7.0 out of 10 |
OPM (UK) | 6 out of 10 |
Air Combat (エアーコンバット Eā Konbatto?), later known as Ace Combat (エースコンバット Ēsu Konbatto?) for the Japanese PlayStation versions, is a semi-realistic flight-sim action game released by Namco in Japan in 1992 (and in the United States in 1993) for their Namco System 21 "Polygonizer" arcade system, and ported to the PlayStation home video game console in 1995; similar to Ridge Racer (which was released the year after), this game was the predecessor of the PlayStation series, and all subsequent games would adopt the Ace Combat name. The game mainly involves dog fighting over three levels of play - Cadet, Captain and Ace. The game later gained an arcade-exclusive sequel, Air Combat 22, in 1995; it was named because it ran on Namco System 22 polygon hardware, and it also allowed the player to choose from three different types of aircraft at the start of the game.
A terrorist force starts an uprising (and inflicts massive damage across an unidentified country, later retconned to Skully Island which is part of the continent of Usea); efforts to defeat these terrorists through conventional means have failed and the situation turns desperate. In response, a mercenary air force is assembled to take the fight against the enemy and free the nation from the terrorist forces.