Remedy Entertainment Ltd. | |
Private | |
Industry | Video game industry |
Founded | 31 August 1995 |
Headquarters | Espoo, Finland |
Area served
|
Worldwide |
Key people
|
|
Products | Max Payne series (2001–03) |
Number of employees
|
130 (2016) |
Website | remedygames |
Remedy Entertainment Oy, internationally doing business as Remedy Entertainment Ltd. (commonly referred to as Remedy), is a Finnish video game developer based in Espoo, Finland. Founded in 1995, the company is best known for developing Max Payne, Alan Wake, and Quantum Break.
Remedy was founded on 31 August 1995 by demoscene members from groups such as Future Crew. The year after Remedy released its first game Death Rally, a top-down perspective racing shooter published by Apogee Software and distributed by GT Interactive. In the game the player competes in deadly races with armed cars, trying to finish first while destroying opponents and fulfilling missions.
Still attached to the demoscene, Remedy took part in the 1997 Assembly with Final Reality, a combination of a demo and a 3D benchmark program. Later that year Remedy founded a new company named Futuremark for developing benchmark software that would eventually turn into 3DMark.
In 1998, LucasArts approached them, citing that their logo was copied from the top portion of the LucasArts logo, and threatened legal action. Remedy was by that time already in the process of redesigning their logo, so they complied by taking their old logo offline from their website, and introducing their new logo a little later.
In 2001, Remedy released its second game, Max Payne, which tells the story of the eponymous fugitive undercover cop in New York City, vengeful for the murder of his family, framed for the murder of a DEA agent, and hunted by New York City Police Department and the American Mafia. The game is best known for its film noir influences and popularizing bullet time in video games.