Age of Mythology | |
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Age of Mythology cover
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Developer(s) | Ensemble Studios |
Publisher(s) | Microsoft Game Studios |
Director(s) | Tony Goodman |
Producer(s) | David Rippy |
Designer(s) | Ian F. Fischer Bruce Shelley |
Programmer(s) | Robert Fermier |
Artist(s) | Lance Hoke |
Composer(s) |
Stephen Rippy Kevin McMullan |
Series | Age of Empires |
Platform(s) | Microsoft Windows, OS X |
Release |
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Genre(s) | Real-time strategy |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 89% |
Metacritic | 89/100 |
Review scores | |
Publication | Score |
Game Informer | 9.5 out of 10 |
Game Revolution | B+ |
GameSpot | 9.2 out of 10 |
IGN | 9.3 out of 10 |
PC Gamer (US) | 86% |
Age of Mythology (AoM) is a mythology-based real-time strategy video game developed by Ensemble Studios and published by Microsoft Game Studios. It was released on October 30, 2002 in North America and a week later in Europe.
A spin-off from the Age of Empires series, Age of Mythology takes some of its inspiration from the myths and legends of the Greeks, Egyptians, and Norse, rather than from actual historical events. However, many gameplay elements are similar to the Age of Empires series. Its campaign follows an Atlantean admiral, Arkantos, who is forced to travel through the lands of the game's three cultures, hunting for a cyclops who is in league with Poseidon against Atlantis.
Age of Mythology was commercially successful, going platinum four months after its release after selling over one million units. In 2003, it was followed by an expansion pack, Age of Mythology: The Titans. On May 8, 2014, Age of Mythology: Extended Edition was released for Windows via Steam. This was followed by a second expansion pack, Age of Mythology: Tale of the Dragon, released on January 28, 2016. It adds a fifth civilization to the game, the Chinese, as well as a new campaign.
Like many other real-time strategy games, Age of Mythology is based on defeating enemy units and towns, building your own units and towns, training villagers and fighters. In this way, players are able to defeat and conquer rival towns and civilizations. Players advance their tribe through four "Ages": starting in the Archaic Age, the player may upgrade to the Classical Age, the Heroic Age, and finally, the Mythic Age. Each upgrade to a higher Age unlocks new units and technologies for the player, which strengthens their settlement. However, upgrading requires a sum of resources to be paid and a certain prerequisite building to be constructed.