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Age of Mythology: The Titans

Age of Mythology: The Titans
Age of Mythology - The Titans Liner.jpg
Developer(s) Ensemble Studios
Publisher(s) Microsoft Game Studios
Platform(s) Microsoft Windows
Release
  • NA: 30 September 2003
  • AU: 21 October 2003
  • EU: 29 October 2003
Genre(s) Real-time strategy
Mode(s) Single-player, multiplayer

Age of Mythology: The Titans is an expansion pack to the real-time strategy video game of Age of Mythology. It was developed by Ensemble Studios and released on September 30, 2003.

The Titans adds a fourth culture to the game, the Atlanteans, and three new major gods, plus new units, buildings and god powers. It also includes many new features, such as auto-queueing (allows indefinite training of units as long as you have sufficient resources), and the ability to summon a Titan, a gargantuan, godlike being that forms the game's focal point. Critics gave Titans an average rating of 84% according to GameRankings.

The largest new addition to Titans is a new civilization, the Atlanteans. The Atlanteans have no specific hero units, but can convert most human units into a hero. Citizens have no drop off point for resources, and town centers can be built at any time during the game. Atlantean Citizens are much more effective in work than their Greek, Norse or Egyptian counterparts and do not require drop-off points for resources; instead, harvested resources are automatically added to stockpiles. They are also slower to train, and much more expensive. Atlanteans gain favor through possessing town centers. The more they control, the faster the rate of favor generation.

A new unit, the Oracle, is introduced on the side of the Atlanteans. With a line of sight that expands when he stands still and a researchable ability to pick up relics, he can be very effective in the early game, but he only has an attack if upgraded to hero.

Most Atlantean human units can be transformed into heroes (including Citizens), which become a little bit better at everything they do. Myth Units, Naval Units, Siege Units, Titans, and Soban are the exceptions. As well as being strong against Myth Units, Atlantean heroes retain their own strengths and weaknesses, so, for example, Murmillo heroes are still weak against archers and strong against cavalry.


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