Aero the Acro-Bat | |
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Packaging for the Genesis version
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Developer(s) |
David Siller Iguana Entertainment (GEN, SNES) Atomic Planet Entertainment (GBA) |
Publisher(s) |
Sunsoft (GEN, SNES) Metro 3D/Zoo Digital (GBA) |
Designer(s) | David Siller Nigel Cook |
Composer(s) | Rick Fox (as Fox Productions) |
Platform(s) | Sega Genesis Super NES Game Boy Advance |
Release | |
Genre(s) | Platform |
Mode(s) | Single-player |
Aero the Acro-Bat is a 1993 video game developed by Iguana Entertainment, and published by Sunsoft. It was released for both the Super Nintendo Entertainment System and Sega Genesis.
Aero the Acro-Bat, a red anthropomorphic bat, was created by David Siller, producer and designer of Crash Bandicoot and Maximo: Ghosts to Glory. He was inspired in part by the "mascots with attitude" trend that was common following the introduction of Sega's mascot Sonic the Hedgehog in 1991.
Aero the Acro-Bat works and lives in The World of Amusement Circus and Funpark. He must defend and save the circus from an evil industrialist and ex-clown called Edgar Ektor. Aero must also deal with Ektor's sidekick Zero the Kamikaze Squirrel.
The levels are played in typical 2D platforming style. In order to clear them, the player must accomplish certain tasks so that the exit warp can be revealed. Those tasks include passing through hoops, stepping on platforms until they disappear, riding roller coasters, etc. There are 4 worlds with 5 levels in each one, and the levels are large, many of them containing awkwardly positioned spikes that kill instantly.
Aero can attack enemies by shooting limited stars or by doing an aerial diagonal drill attack at his target (when he is in the air).
The soundtrack was composed by Rick Fox, credited as Fox Productions. The SNES version used the Aero title song as level 1-1, but the Genesis version used the Saber Dance song as level 1-1 instead (which it shares with level 2-2). The SNES version also featured a level intro song which the Genesis version lacks entirely. However, the Genesis version features some music that the SNES version lacks, such as the level 4-3 theme.
Electronic Gaming Monthly gave the Genesis version a 7.6 out of 10. They criticized the absence of the exceptionally good music of the SNES version, but held it to still be an excellent game with its large, challenging levels.