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Active Worlds

Active Worlds
ActiveWorlds icon.png
ActiveWorlds SW City.jpg
SW City, one of the largest areas in Active Worlds
Developer(s) ActiveWorlds, Inc.
Initial release June 28, 1995; 21 years ago (1995-06-28)
Stable release
6.2 / November 10, 2014; 2 years ago (2014-11-10)
Development status Active
Operating system Browser:
Windows (XP SP3 and later)
OS X (10.6 and later)
World Server
Windows
Linux
Available in Spanish
Chinese
Danish
English
French
German
Italian
Japanese
Korean
Hungarian
Norsk
Portuguese
Russian
Suomi
Swedish
Website www.activeworlds.com

Active Worlds is an online virtual world, developed by ActiveWorlds Inc., a company based in Newburyport, Massachusetts, and launched on June 28, 1995. Users assign themselves a name, log in to the Active Worlds universe, and explore 3D virtual worlds and environments that others have built. ActiveWorlds allows users to own worlds and universes, and develop custom 3D content. The browser has web browsing capabilities, voice chat, and basic instant messaging.

In the summer of 1994, Ron Britvich created WebWorld, the first 2.5D world where tens of thousands could chat, build and travel. WebWorld operated on the Peregrine Systems Inc. servers as an after hours project until Britvich left the company to join Knowledge Adventure Worlds (KAW) in the fall of that year. In February 1995, KAW spun off their 3D Web division to form the company Worlds Inc. Britvich was eventually joined by several other developers, and the renamed AlphaWorld continued to develop as a skunkworks project at Worlds Inc, internally competing with a similar project known internally as Gamma and publicly as Worlds Chat. While AlphaWorld was developing a strong cult following due in large part to Britvich's open philosophy of favoring user-built content, Worlds, Inc. favored Gamma for the company produced contract projects for Disney and others.

On June 28, 1995, AlphaWorld was renamed Active Worlds (from Active Worlds Explorer) and officially launched as version 1.0. Around this time, Circle of Fire (CoF) was formed to create content for the Active Worlds universe. This company played a pivotal role in the future of the product. In January, 1997, Worlds Inc., after failing to secure needed contracts and having spent its venture investment of over 15 million dollars, laid off almost the entire staff of the company, keeping only several employees which included the author of Gamma, now known as WorldsPlayer. Active Worlds, never considered much of an asset by the company, became an object of struggle for those close to it. Eventually, it ended up in the hands of CoF, with most of the development team joining CoF until (in July 1997) internal disagreements caused most of the team and employees, including Britvich, to leave the company.

On January 21, 1999, CoF performed a reverse merger with Vanguard Enterprises, Inc., which changed the company's name to Activeworlds.com, Inc. and, later, ActiveWorlds, Inc. In 2001, the company launched a new product called 3D Homepages. Each citizen account was entitled to a free 30-day trial of a virtual 10,000 square-meter 3D world, using their choice of layout from a selection of pre-designed styles. After the trial, the user had the option of upgrading to a larger size and user limit. These 3D Homepages were hosted for the user, unlike traditional worlds where the user would have to get their world hosted by another company or user, or themselves.


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Wikipedia

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