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ActRaiser 2

ActRaiser 2
ActRaiser 2
North American cover art
Developer(s) Quintet
Publisher(s)
Director(s) Masaya Hashimoto
Producer(s) Tsuneo Morita
Artist(s) Ayano Koshiro
Writer(s) Tomoyoshi Miyazaki
Ayano Koshiro
Composer(s) Yuzo Koshiro
Series ActRaiser
Platform(s) Super NES
Release
  • JP: October 29, 1993
  • NA: November 1993
  • EU: November 1994
Genre(s) Platform game
Mode(s) Single-player
Review scores
Publication Score
EGM 8.75 of 10
IGN 7.5 of 10
Nintendo Power 3.675 of 5

ActRaiser 2 (Japanese: アクトレイザー2 沈黙への聖戦?, Hepburn: Akutoreizā Tsū: Chinmoku e no Seisen, lit. "ActRaiser 2: Crusade to Silence") is a side-scrolling platform game for the Super Nintendo Entertainment System developed by Quintet and published by Enix (now Square Enix) in 1993.

The game is a sequel to the original ActRaiser, but the storyline is not directly connected to its predecessor; however, many plot details suggest that ActRaiser 2 may actually be set before the events of the original ActRaiser, or take place in another universe entirely. Otherwise, the given story draws concepts from the famous religious epics Paradise Lost and the Divine Comedy.

Unlike the original game, which alternately combined platform game sequences and god game sequences, ActRaiser 2 is only a platform game.

Gameplay for ActRaiser 2 consists primarily with side-scrolling platform action, similar to the "Professional!"/"Action" mode from the original game. The player, assuming the role of the "Master" (still referred to as "God" in the Japanese version), controls a floating palace to inspect the people of the world below. After hearing their plight, the Master descends to the world below to fight the monsters and rid the land of evil. Like the original, each area contains two "acts"; the first act of an area consists of monsters spawned from a lesser demon named after an unfavorable condition, while the second act consists of monsters spawned from the primary evil, named after one of the seven deadly sins, with heightened challenge and peril.

The side-scrolling action for ActRaiser 2 is more advanced than its predecessor. Controlling the Master, who now has a full set of functional wings, the player must navigate through dungeons and avoid certain perils by jumping, flying, falling, and floating to platforms. Armed only with a sword, and a shield which can deflect some attacks, the Master becomes heavily dependent upon magic. Magic is executed by holding down the designated button to "charge up" and is then released, consuming a magic scroll which are limited when the Master enters an area. When released, the magic may take various forms depending on the position of the Master. This is different from the first ActRaiser in which the player had to select a particular magic before descending down to the world to fight monsters and was limited to only that magic for the duration of battle. In ActRaiser 2, each magic is designed for particular situations and some magic is more powerful than others. By increasing the difficulty level at the options screen, the time it takes to "charge up" magic is increased, adding more difficulty to the game. The game's difficulty is also increased in that monsters require much more damage to be destroyed.


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