ActRaiser | |
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Packaging for the Super NES version
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Developer(s) | Quintet |
Publisher(s) | Enix |
Director(s) | Masaya Hashimoto |
Designer(s) | [*], [*] |
Writer(s) | Tomoyoshi Miyazaki |
Composer(s) | Yuzo Koshiro |
Series | ActRaiser |
Platform(s) | Super NES, mobile phone, Wii Virtual Console |
Release |
Super NES Mobile phone
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Genre(s) | Platform, city-building, simulation |
Mode(s) | Single-player |
Review scores | |
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Publication | Score |
EGM | 9 of 10 |
IGN | 7.5 of 10 |
Nintendo Power | 3.95 of 5 |
ActRaiser (アクトレイザー Akutoreizā?) is a 1990 platform and city-building simulation game for the Super Nintendo Entertainment System developed by Quintet and published by Enix, combining traditional side-scrolling platforming with urban planning god game sections. A sequel, ActRaiser 2, was released for the Super NES in 1993. In 2007, ActRaiser became available on the Wii's Virtual Console download service in Europe, North America, and Japan. A version of the game was also released for European mobile phones in 2004.
The plot follows a god-like being known only as "The Master" (God in the Japanese version) in his fight against Tanzra (Satan in the Japanese version), also referred to as "The Evil One". According to the instruction booklet, The Master was defeated in a battle with Tanzra and his six lieutenants. The Master retreated to his sky palace to tend to his wounds and fell into a deep sleep. In the Master's absence, Tanzra divided the world into six lands, one for each of his lieutenants; they later turned the people to evil.
After several hundred years, the Master awakens fully recovered to discover that he has lost his powers due to the lack of belief in him. As the game progresses, the Master defeats Tanzra's lieutenants and recovers his powers by rebuilding the civilizations of his people and communicating with them through prayer. After all lieutenants have been slain, the Master commences an assault on Tanzra's stronghold, Death Heim, eventually defeating him.