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A Bird Story

A Bird Story
A Bird Story logo.png
Developer(s) Freebird Games
Publisher(s) Freebird Games
Engine RPG Maker
Platform(s) Microsoft Windows, OS X, Linux
Release November 5, 2014
Genre(s) Adventure, role playing game
Mode(s) Single-player

A Bird Story is an adventure role-playing video game developed and published by Freebird Games. It was released in November 2014 for Microsoft Windows, OS X, and Linux as a minisode connecting the previous game by Freebird Games, To the Moon, with its sequel, Finding Paradise. It received mixed reviews from critics, whose main complaints were its dullness and slow gameplay.

A Bird Story is a short video-game in which the player controls an imaginative young boy who is ignored by the majority of the other characters and throughout the whole game; all characters except the boy and a few others have ghost-like bodies. When the boy finds an injured bird, he becomes happier and begins to notice more people, and his introversion lowers. The map is as though the game is a recollection of memories, instead of being in real time. The player could be in a park which leads into a hallway. In a Kotaku review, the lack of dialogue was compared to the expression "show, don't tell".

A Bird Story was developed by Freebird Games using the RPG Maker XP engine. It was ported to Linux and MacOS with the open source RPG Maker XP game engine recreation MKXP.

A Bird Story was primarily released as a connection between To the Moon and the proper sequel, Finding Paradise on November 5, 2014. It was the second "minisode" released between the publication of To the Moon and the development of Finding Paradise, which was announced in early 2016 for release in late 2016 or early 2017. The player will control the same character in Finding Paradise as they did in A Bird Story, but the developer says they will not need to play the previous game [A Bird Story] to understand the new one [Finding Paradise]; although it may be beneficial to do so.


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