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To the Moon

To the Moon
To the Moon cover.png
Developer(s) Freebird Games
Publisher(s)
  • Freebird Games (PC, OS X, Linux)
  • X.D. Network (mobile)
Designer(s)
  • Kan Gao
  • Justin Johnson
Artist(s)
  • Alisa Tana
  • Gabriela Aprile
  • Kan Gao
  • Justin Johnson
Writer(s) Kan Gao
Composer(s) Kan Gao
Engine
Platform(s)
Release Windows
  • WW: November 1, 2011
OS X, Linux
  • WW: January 7, 2014
Android, iOS
  • WW: May 12, 2017
Genre(s) Adventure, role-playing
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic 81/100
Review scores
Publication Score
GamePro 5/5 stars
GameSpot 8/10
GamesRadar 8/10
RPGFan 90%
Awards
Publication Award
Metacritic Best User-Rated PC Game
RPGFan Best Indie RPG
GameSpot Best Story

To the Moon is a role-playing adventure video game developed and published by Freebird Games. It is the fourth video game by Canadian designer Kan Gao, and the first commercial production by his indie game development team Freebird Games, and was designed using the RPG Maker XP engine. To the Moon was originally released in November 2011. Initially released for Microsoft Windows, it was later ported to OS X and Linux in January 2014, and for Android and iOS devices in May 2017.

To the Moon is built on the RPG Maker XP engine, which is used to create 16-bit 2D role-playing games, in the style of Dragon Quest or Final Fantasy. However, unlike a typical RPG, To the Moon has no battle system (aside from a joke battle near the beginning), inventory system or party system. The game's focus, being a more story-driven game, is around puzzle solving, interpreting information from the subject Johnny's life, and finding ways to get deeper into his memories.

Gameplay is primarily about exploring Johnny's memories to find significant objects and collect energy from them to strengthen the memory and connect to a more distant one, from Johnny's old age leading back to his childhood. Occasionally, the player will have to explore Johnny's house and the surrounding area for certain clues, if they cannot gather enough energy from a certain memory, or don't know how to proceed to a further one.

Once the items are all gathered and the player has seen all the memories, they can connect certain objects that exist across two different memories to move freely between them. At this point, the player can begin manipulating the memories, by changing around characters, objects and events, to make Johnny believe he had achieved his dream of going to the moon.


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