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50 Cent: Blood on the Sand

50 Cent: Blood on the Sand
50 Cent Blood on the Sand.jpg
European cover art
Developer(s) Swordfish Studios
Publisher(s) THQ
Director(s) Julian Widdows
Designer(s) Tim Austin
Gavin Cooper
Ed Kay
Artist(s) Fergus Duggan
Mark O'Kane
Andrew Taylor
Writer(s) Kamran Pasha
Composer(s) Swizz Beatz
Engine Unreal Engine 3
Platform(s) PlayStation 3, Xbox 360
Release
  • EU: February 20, 2009
  • NA: February 24, 2009
Genre(s) Third-person shooter
Mode(s) Single-player, multiplayer
Aggregate scores
Aggregator Score
GameRankings 71.03% (X360)
72.37% (PS3)
Metacritic 71/100 (X360)
72/100 (PS3)
Review scores
Publication Score
1UP.com C
AllGame 3/5 stars
CVG 7/10 (X360)
Edge 7/10
Eurogamer 7/10
Game Informer 8/10
GamePro 3.5/5 stars
GameSpot 7/10
GameTrailers 7/10
GameZone 6.5/10
IGN 7.1/10
7.6/10 (UK)
7.5/10 (Australia)
OXM (US) 6.5/10 (X360)
OXM (UK) 7/10 (X360)
Play 70% (PS3)
PSM3 7.5/10 (PS3)
X-Play 4/5 stars (X360)
The A.V. Club C
Maxim 4/5 stars
USA Today 3.5/5 stars

50 Cent: Blood on the Sand is a third-person shooter video game developed by Swordfish Studios and published by THQ for the PlayStation 3 and Xbox 360. The game serves as the sequel to 50 Cent: Bulletproof, and was released in February 2009.

Blood on the Sand includes on-foot combat, as well as vehicle missions such as a driver-and-turret-gunner Humvee H2 road chase and a helicopter-borne minigun shootout. There are also boss battles against helicopters.

The game has a feature called the "Shop" (activated in the game by placing a call on payphones hidden on each level), where the characters can use cash to buy new weapons, upgrade their old weapons, and learn hand-to-hand combat moves called "Counter-Kills". Cash can also be used to unlock Taunts (each rated by Profanity, Braggin' and Triple X levels), which increase the points earned from kills.

Weapons are graded from 1 to 10 by Capacity, Damage Rating, and Accuracy, and also list possible Add Ons (weapon enhancements like scopes or silencers). Players can use a mode called "Gangsta Fire" (50 Cent's variation on the slo-mo "bullet-time" concept used in Max Payne) to take on multiple opponents at once.

Each level has Target Enemies (5 per level; each is just a high-value target, not a "Level Boss"), crates of gold bars (which are broken open to earn money), as well as collectables like Posters (5 per level). Kills grant points, which help the player to earn Bronze, Silver, and Gold G-Unit Badges; these unlock better Weapons, Counter-Kills and Taunts in the "Shop".

It also features more music tracks than the first game (40+ tracks in all); 50 Cent made 18 exclusive tracks just for the game. Swizz Beatz, Lab Ox and The Individuals made the original score for the game. There are also unlockable songs and videos.


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