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2016 Lol Worlds

League of Legends World Championship
2016
2016 League of Legends World Championship logo.png
Tournament information
Location United States
Dates September 29–October 29
Administrator(s) Riot Games
Tournament
format(s)
16 team round-robin group stage
8 team single-elimination bracket
Venue(s) 4 (in 4 host cities)
Teams 16
Purse $6.7 million USD
Final positions
Champion South Korea SK Telecom T1 (3rd title)
Runner-up South Korea Samsung Galaxy
Tournament statistics
Matches played 75
MVP South Korea Lee "Faker" Sang-hyeok (SK Telecom T1)
← 2015
2017 →

The 2016 League of Legends World Championship was the sixth world championship for League of Legends, a video game developed by Riot Games. It was held from September 29 – October 29, 2016, in cities across the United States. Sixteen teams qualified for the tournament based on their placement in regional circuits such as those in North America, Europe, South Korea, and China. The tournament's group stage was held at the Bill Graham Civic Auditorium in San Francisco, the quarterfinals at The Chicago Theater in Chicago, and the semifinals at Madison Square Garden in New York City. The final was held in front of a crowd of nearly 20,000 fans at the Staples Center in Los Angeles. Russian-German DJ Zedd made a exclusive song for the tournament titled "Ignite", the song became available for streaming viewing on the game's official YouTube channel.

SK Telecom T1 defended their title from the 2015 League of Legends World Championship by defeating runner-up Samsung Galaxy 3–2 in a best of five final series. With their win, SKT became the first three-time League of Legends world champion. SKT's Lee "Faker" Sang-hyeok was named MVP of the tournament. The final prize pool reached $6.7 million, the largest single prize pool in League of Legends history. The final was followed by 43 million unique viewers, with a peak concurrent viewership of 14.7 million. Its success prompted the team in charge of the Los Angeles bid for the 2024 Summer Olympics to look into including esports presentation technologies used by Riot Games if the bid is successful.


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