1080° Snowboarding | |
---|---|
North American Nintendo 64 cover art
|
|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Director(s) | Masamichi Abe Mitsuhiro Takano |
Producer(s) | Shigeru Miyamoto |
Programmer(s) | Giles Goddard Colin Reed |
Artist(s) | Yoshitaka Nishikawa |
Composer(s) | Kenta Nagata |
Platform(s) | Nintendo 64 |
Release date(s) | |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Aggregate score | |
---|---|
Aggregator | Score |
Metacritic | 88/100 |
Review scores | |
Publication | Score |
AllGame | |
Edge | 8 out of 10 |
Game Revolution | B+ |
GameSpot | 8.6 out of 10 |
IGN | 8.6 out of 10 |
1080° Snowboarding is a snowboard racing video game developed by Nintendo EAD and published by Nintendo. It was released in 1998 for the Nintendo 64, and was re-released in 2008 for the Wii's Virtual Console. In the game, the player controls one of five snowboarders from a third-person perspective, using a combination of buttons to jump and perform tricks over eight levels.
1080° was announced on 21 November 1997 and developed over nine months; it garnered critical acclaim and won an Interactive Achievement Award from the Academy of Interactive Arts and Sciences. 1080° sold over a million units, and a second installment, 1080° Avalanche, was released for the Nintendo GameCube on 28 November 2003.
The player controls a snowboarder in one of six modes. 1080° has two trick modes (trick attack and contest), three race modes (race, time attack, and multiplayer), a training mode, and an options mode. The objective of the game is either to arrive quickly at a level's finish line or to receive maximum points for trick combinations.
In 1080°'s two trick modes, trick attack and contest, players accrue points from completed tricks. In contest mode, players perform tricks and snowboard past flags for points. Trick attack mode requires players to perform a series of tricks throughout a designated level. The game features 25 tricks, all of which are performed by using a combination of circular positions of the control stick, the R button, and the B button; point values are allocated based on complexity and required time. The two types of tricks are grab tricks, in which the board is grabbed in a specific way, or spin tricks, in which the snowboarder spins the board a certain number of degrees. The 1080° spin requires nine actions, the most of any trick in the game.