1080° Avalanche | |
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North American cover art
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Developer(s) | Nintendo Software Technology |
Publisher(s) | Nintendo |
Series | 1080° Snowboarding |
Platform(s) | GameCube |
Release date(s) | |
Genre(s) | Racing, extreme sports |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 75 of 100 (based on 47 reviews) |
Metacritic | 73 of 100 (based on 37 reviews) |
Review scores | |
Publication | Score |
GameSpot | 6.7 of 10 |
IGN | 7.3 of 10 |
1080° Avalanche, released in Japan as 1080° Silverstorm (テン·エイティ シルバーストーム Ten Eiti Shirubāsutōmu?), is a snowboarding game for the GameCube, developed by Nintendo's in-house development studio, Nintendo Software Technology, and published by Nintendo. Avalanche is a sequel to 1080° Snowboarding for the Nintendo 64.
The game has an emphasis on racing, rather than doing tricks, in contrast to other popular snowboarding games, such as the SSX series. It can output in 480p and Dolby Pro Logic II and supports four players on one GameCube as well as LAN play with up to four GameCubes.
Gameplay in 1080° Avalanche is similar to that of the original, centering on racing more than performing stunts. There are large gameplay differences between Avalanche and the original 1080°, with one being the original is the ability to knock down opponents by running into them after filling a meter by performing tricks. The other is the reason for the titular Avalanche - the final event of every Match Race challenge is a daredevil run through an avalanche-prone trail where the player has to outrun an avalanche that starts in the middle of the run or even at the very start. A trick attack mode is also present and has three unique courses.
Unlike the first game, each rider had specific boards to them, and up to three new boards for each character could be unlocked throughout the game. There were also bonus boards, which were surreal objects replacing the snowboard, such as a penguin, a NES controller, a paint brush, and a very fast rocket.