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MapCore

MapCore
Founded Evolved in - 1999
Website MapCore.org

MapCore is a game development community with origins in Half-Life mod production, which since its inception in 1999 has evolved into a thriving forum featuring all flavours of game development including level design, modelling, concept art, and programming. With 100+ members part of the professional games industry working for the likes of Blizzard, Crytek, DICE, Gearbox Software, Rockstar Games, and Ubisoft, MapCore offers an opportunity for professionals and amateurs alike to socialise, learn, teach, and find talent.

MapCore is home to a particularly high number of games industry professionals. This wasn't initially the case with the forum primarily consisting of young hobbyist developers — albeit ones instrumental in the production of immensely popular Half-Life mods Counter-Strike and Day of Defeat — however over time these members have almost all entered the games industry. This has since led to an increasing number of developers discovering MapCore's blend of professional discussion and informal chit-chat.

The community's members have had an enormous impact upon the games industry at large. The forum was founded by Gearbox creative director Mike Neumann, and almost every major games industry heavyweight has at least one MapCore member working in-house; numerous MapCore members also either work for or have founded indie studios. As such it's possible to benefit from a wide range of informed perspectives when discussing games-related topics.

MapCore now primarily attracts two groups: those who actively work in the games industry, and those who aspire to. Current professionals benefit from being able to talk to their peers outside of the professional environment, while budding developers get to learn and receive feedback from the professionals.

MapCore evolved from 1999's Anarchy Design, a games design-focused website and IRC community officially supported and hosted by the Counter-Strike development team. Due to the explosive growth of the community and the widespread popularity of the Half-Life engine as a platform for development of third-party modifications, Anarchy Design was revamped to include developers from projects beyond Counter-Strike and was renamed MapCore in order to suit the new direction of the site.


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